Alright but then what about my suggestion, having a system to choose the materials we want, to develop custom ones? This way, you do not have to load multiple libraries at once, we would have clearly indicated which are the resources we need.
And for performance concerns, you could either set a limit to the amount of materials we can have in one place, or just let us manage it. Managing performance has always been something we’ve had to be aware of, this would be welcomed with open arms.
Speaking of that suggestion, I feel like something similar was on the roadmap at some point, wasn’t it? If so, why not just going forwards with it instead of having this push first which is going to ruin the ambience of several games, some of which are no longer maintained and therefore will be unable to adapt, or just will be overwhelmed by the task?
The problem with your statement is that those were common methods of making certain areas look nice with the old textures. It was pulled off well in many builds. Now, some people have 20k+ parts in games who have to go back and fix every small detail to make sure it’s going to look or feel at least somewhat like what it once was. I would be fine with an option between both, but removal of old textures is a bad move. Especially for older games, many developers who have left the platform still have running games that people play. Those games won’t exactly be updated, you know.
I guess you can argue that just because some games use materials in unintended ways, that doesn’t mean they shouldn’t be changed, but the new textures are almost all downgrades. Most of them have very obvious tiling, and a lot (like sand) are way too noisy and just look “wrong” to me.
It’s not more metallic, it’s less rough. It will look better when indoor reflection probes are shipped as a feature, using only point light sources with no local reflections or sky is reflections will always look weird with metals.
I can model, I have modelled for 6 years on this platform. But no sane developer is going to convert every partoperation in their entire game to be a meshpart AND use an unoptimized feature.
The fact you even consider that a viable option is ridiculous.
What im genuenly mad about, is everyone whining over the smallest graphical changes.
Personally, half the people who said their maps look worse with the new materials, actually had their maps looking better imo.
Its irritating to see a proper update thats gonna push the platform forward, getting so much hate and shame. If your lazy, so be it. You guys dont realise how RUDE you are towards the staff, and anyone who says the materails look good.
Dislike the new materials? State SPECIFICALLY what material bothers you, and EXACTLY whats wrong, instead of whining and shoving EVERYONE into your own hole.
You, are being woefully ignorant of the cleverness of using sand as a fabric texture. What else are we supposed to do? The old fabric didn’t look good at all. We did what was smart. How were we to know that Roblox would launch such a crappy update, ignoring thousands of complaints?
currently the tools roblox has to use custom textures are fairly unoptimized and will create more lag than just having the old textures around. (and it looks worse too, so Good Luck)
unless we reach a point where surfacematerials perform as well as or better than regular textures, this update really only cripples builds that were made with a high level of detail.
(also can’t wait to have a single room i built clash harder than my art projects in 2nd grade.)
After participating in the beta, the feedback, etc, it’s clear there was zero actual merit behind this change. The fact that stuff is being forced on a platform predominantly known for hating forced updates is shooting yourself (Roblox) in the foot.
The materials aren’t horrible but, the simple fact that there’s zero backwards compatibility and reasoning as to why old materials were removed makes no sense or rather hasn’t been properly explained to anyone.
I’ve said it a billion times on here but, forcing change for an aesthetic doesn’t honor your community at all nor does it make me want to contribute to the platform. I’d have to go back to every game that I spent a lot of time to complete and redo the entire atmosphere because of someone’s poor judgment on a platform that really doesn’t care about what I create.
That’s fine. That’s cool. You’re entitled to do whatever you want but, this whole “metaverse” philosophy won’t come into fruition if you’re actively driving your own developers away.
Solution: Have a marketplace to get materials. Get rid of the notion that a few materials might be okay and start adhering to the fact that every game out there is different. Part of why this platform is predominantly not taken seriously is because of the lack of control with simple stuff. Materials should have full color & the developer should pick their own. Picking from a list of materials that may or may not work and then, forcing it on people is just a poor business strategy even if you have something planned for later. It should’ve been customizable from the start.
Source: I work in the industry. We face the same issue with our internal tools and I have yet to see a actual reason as to why a pre-selected list of materials would fit millions of games.