New Terrain and Parts Built-In Materials - Release Build

This completely decimates both the aesthetic and appearance of projects of mine that have been in development for years. We do not even have the ability to put a band aid on what is a significantly large flesh wound.

Custom materials are nowhere to be found and likely will not be implemented for 1 - 2 years. And if they do, it will likely be at the cost of extreme impact on performance for unexplainable reasons that will be met with lukewarm responses. And please, do not say the SurfaceAppearance object is a solution to this. It is virtually useless, works only on MeshParts, and impacts performance so severely it is by definition bloatware.

I find what Sorcus said deeply disturbing; a billion dollar company cannot pay one or two people a day’s wage to modify a very small set of old materials to be compatible with a new engine? Roblox will gladly dump god can only imagine how much money on very large projects no one asked for or wanted in any shape or form (ex. R-15, R-thro) but will not lift a finger towards something this simple that can be completed in a day or less, that would please tens of thousands, who are not nobodies, but Roblox’s top developers? This is a massive blow to both Roblox’s reputation, and its relationship with its developers.

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The concrete looks like dirty plastic sheets, the rocks don’t even resemble rocks anymore, and the grass and pebble textures are too realistic and do not match the art style of the game, seen below.

The original version of the station looks like this, and fits in better with the trains.

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Ima be 100% honest. From my pov, the differences are so minor/invisible. Both look equally good.

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Hopefully the upcoming custom materials system allows us to recreate the old ones. The upcoming ones look soulless.

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That was NEVER the intention of the update. EVER. The intention of the update was to make the current materials more in line with what Roblox had for the future. You are literally saying that Roblox gets to decide if our builds look “better” or not, even though that’s their opinion and not representative of what WE, the DEVELOPERS making the content, agree with.

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The files are tiny. The entire build, with both sets of materials added into the files, is less than half of a Gigabyte.

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Your place looks equally good with the new and old materials. Your pinpointing tiny stuff due to your personal nostalgia.

Thanks, but not quite my point: I meant to say I can’t just pick every part that has, let’s say, cobblestone, and replace it with grass. It would be relevant on some, not on others. Some would be better staying as cobble, some would rather need, I don’t know, sand? (picking randomly)

Like, I could do that with a script too if I wanted, I’m a programmer. But that would not be a desirable outcome.

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thats not tiny for how big robloxs client is.

You are wrong there. You are accommodating such a tiny thing, yet sacrificing decades of work by developers. Who cares if the old materials cost another three seconds to load? Much better than having go through 15 years of work just to fix a problem that shouldn’t have even been there if they just kept the old materials.

The old plastic texture is less than a megabyte, for comparison. A normal pc would load that in less than a second.

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They have a 50,000,000,000 dollar market cap. Dissapointed.

Could we have an option to control the density of footsteps in sand?


https://gyazo.com/7795f6248cc371b85df042208959e78e

The amount of footsteps in the sand right now is way to much, and I want to have an option to control it.

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I literally could not have said that last part better myself. Hats off to you, man.

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The intention of the update was to make new builds fit a new style without regard for old ones. With a switch system if you think that the new ones improve your build, you can keep them, and if you don’t, then you use the old ones.

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The only cases in which the new materials actually look good is when you have Future lighting on and plenty of good light sources so you can notice their PBR texturing.

One big problem is that some of the textures are too tinted, flat, or worse have seam and tiling issues. That alone is a massive issue that needs fixed.

Also, forcing this change on developers who don’t want it is a ridiculous decision. This changes the entire aesthetic of Roblox and couple that with the flaws of some of these textures and it’s insane.

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You haven’t provided a good argument as to why this material update is good.

Would be a great update if not for the other 70,000,000 roblox games using old materials!

Do you have any benchmarks that demonstrate SurfaceAppearances having worse performance than materials?

You complain about perf but then also say you’d rather use CSG than your own meshes. CSG generates such inefficient meshes it isn’t even funny.

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You have not even seen my place. Do not act like you know what makes my games look good. Please stop trying to tell me, and for that matter, others, what the problem is. It is their decision if they like the new materials or not and their decision what they find wrong with them.

There is nothing “tiny” about any of this. I have tried the new materials in countless games and it tends to look significantly worse, to the majority’s agreement.

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Exactly! A lot of the current textures work better in future rather than any other lighting system. However, they mentioned that they want to make sure Mobile can catch up. Something doesn’t seem right here…

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“Dude trust me” is not a valid source. Have you ever tried loading something less than a MB size? have you ever realized, it only takes a minute to load something 500 Mb? You can’t just say “Dude, trust me”

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