I agree 100% here, like you said the new textures aren’t even bad there just not good replacements.
ok like the last post I made on the last topic of this discussion about new materials. It’s best for me to rate them all. (Probably not all of them since I forget some)
Brick: The old texture looks way better and smaller than the new one. Please add more variation to it like the old one. I appreciate if you do.
Cobblestone: Seems fine to me, I perfer the old material because it has a different variation. So mind keeping both? If not, please improve the new one to something more fitting for builds (especially structures)
DiamondPlate: Seriously needs to be improved on color variation. It’s too smooth and plastic.
CorrodedMetal: Looks ok to me.
Fabric: Mind adding different variations of them? (like 4 or more)
Grass: Please improve it.
Slate: Smooth. Sadly to see this go away since the old texture was rough. MOSTLY used as a stone material
WoodPlanks: Nothing to say. It’s good
Wood: Same as above
Plastic: Looks ok. Nothing much changed tho
SmoothPlastic: I’m not sure but doesn’t this has no texture?
Neon: Nothing Changed. But I would like to see different glow types in the Bloom FX (such as Additive (Makes Colors brighter the more the intensity of the glow)
ForceField: Nothing Changed also
Concrete: Looks good
Foil: I don’t use this material as much actually so idk what to say about it
Granite: Different variations of them please. We can have multiple
Glass: Looks good (really nothing much changed about it except for the transparency)
Marble: Uhh. Yeah can we have the old texture too
Metal: Cool. Mind adding smooth or non reflective types or properties?
Pebble: Please do anything about this, doesn’t fit with my builds
Sand: This is good. Looks kinda rough when it comes to some uses such as snow
Ok I could seriously give these materials a chance if these were improved to be better. They really fit only with voxel and up.
Perhaps the old materials could be kept for people remaking old games like 2016 games or lower
However if you are gonna force the new materials. Please introduce a custom materials library. That can be used to upload materials and be used by all developers. Including the old ones (which can be uploaded by Roblox themselves)
I would appreciate it. So will alot of others. Thanks
Not saying this to be rude, but this completely sums up everything wrong with the opinions of some of the few people who are in favour of the change being forced - they just go along with what they are told because they don’t know any better. Such changes are not “completely normal” and you would never see them forced on such a scale anywhere else.
This point further emphasises why people (myself included) want the old materials to be indefinitely kept. We don’t have many complex settings in Roblox for materials outside of adjusting colours and lighting, and forcing a new set of materials onto all existing content will just limit the creativity of developers further, especially when they are less versatile and usable than the ones that they are replacing.
I said in my reply that it does not look like unreal engine even has materials. These blender settings i was talking about are for when you make the materials. You will always still only set up color and reflectance but it will affect the color which means it has to be reset. If roblox kept the old materials the materials will not be as good as the lighting. Evolving the lighting means evolving the materials to make this even closer to unreal engine and unity.
I’m going to have to agree with many here - other engines such as Unity or Unreal don’t force updates (well, because they’re for making games of course), but regardless the point stands that many developers have a lot of projects and experiences under their studio (6+) and having to go back and alter the game to re-create the look of the experience (horror, dungeon-like, etc) because of a texture change would be pretty demanding and annoying.
Many devs spend a lot of time being creative with materials such as using “sand” for beds or in places that wouldn’t normally be sand for example, and even a slight texture adjustment can turn regular-looking objects into sandcastles.
Please roll out custom material support that way these new materials are uploaded as a sort of preset along with the old materials rather than replacing them internally. More options is usually better regardless! Each experience doesn’t need to have a modern feel with new materials, let experiences be unique and different!
Changing the current materials isn’t the answer as many of our old experiences look amazing with the old materials, so leaving these be and altering or adding new prefabs for new experiences would be a much-preferred option.
this is why they will make the extended materials after this. They know that you use materials for other reasons and now that sand is more specialized they announced extra materials completely new to roblox.
here is the list they provided
- Thatch
- Wood Bark (Pine)
- Moss
- Carpet
- Tile Surface (ceramic)
- Marshland (dense/sparse emergent)
- Leafy Dirt Ground
- Snowy Grass
- Jungle Floor
- Snowy Rock
- Dried Leaf Ground
- Gravel Ground
- Plains Grass Ground
- Stucco Plaster
- Cardboard Paper
- Painted Metal
- Iron (refined)
- Diamond
- Fur (short hair)
- Rubber
- Full Grain Leather
- Denim
if they are gonna add all these new materials why not add a few of the old one in there? Really the only legacy materials I would want is granite, grass, and slate
because they won’t be as good as the new ones and the whole point is upgrading the materials
All of these materials look promising.
Still wonder. Are user requested materials gonna make it onto the list?
Perhaps a maybe.
But we’ll find out upon beta release (They’re most likely gonna fix most of the materials, then work on the new ones that they want to add onto, and the community requested ones (only some will make it in of course))
they said that they will consider the community requested ones so keep an eye for an extended material beta announcement after the new materials release.
well that is not totally true I actually really like the grass and slate material and think they would fit in nicely with the new materials and the only reason I say granite is because it has a very unique look to it that none of the new textures really replicate.
I’m not at all bothered by this change and I think in the absolute majority of cases, the new materials make these builds lookmuch better. They’re different, and that’s what’s throwing people off.
People have been using materials like sand for fabric, and “misuse” of other materials. That’s fine but the effect obviously breaks when the new materials come along.
However.
People haven’t even bothered to see if any other material will fit their case.
Even if no other material will work, Roblox has already committed to release more materials!
Your options, although perhaps limited for now, will be expanded within weeks after its release…
They have clearly explained that it is not viable to have both sets of textures available: because it’s too much space. This isn’t just just factoring the current material library, but all of the other materials that they have planned.
Roblox really isn’t stupid, they know what they’re doing. Roblox is changing and we need to change with it. Roblox isn’t trying to be that “weird bad-graphics game from 2013” anymore, it’s trying to move in a fresh, new direction.
These new materials make high-quality games and showcases look so much more professional and clean.
Anyway thanks for coming to my ted talk.
the new ground material looks more like the old slate material
actually basalt looks even more like it
You cannot tell me that the grass looks fine - it quite literally looks like wet green hair, and is much more cartoony than I’d ever want to. Our game is meant to aim for realism, where we go as far as making a custom ocean just to make things seem more realistic.
It can look better depending on what you want the end result to be - and we don’t want the end result to be a cartoon / simulator game.
What type of material is going to fit for grass? it looks like wet hair as I mentioned above. There are absolutely no replacements for this grass texture, and simply messing with colors isn’t going to change anything here. The way you’re talking about this hurts quite a lot of builders.
True but that still leaves grass… there is just no good replacement for it right now. I would love to see a new grass texture redone in the old style ya know.
they are adding 6 grassy materials in the extended materials. Look at the list reply above
Old textures > New textures
They just dont fit with old games.
ah I see well I have high hopes for this moss material. Thats what I imagine new grass texture redone in the old style would be as the old grass material had a moss vibe too it. I mean if they add that and a good granite replacement I really can’t complain too much now can I ;3
I agree. The new texture update forces developers to remake their games which could take up to months or even be impossible to a point with the new textures. Adding a option to choose between old and new would solve every issue we have,