It’s not viable. My group made the mistake of using textures on tons of parts in 2019 and now said game can barely hold a stable 40 FPS on my 2070 super with future enabled.
It’s like putting decals on every face of every part in a game. 6 decals for each face, on thousands of parts. It’s a huge performance impact.
Please improve Grass to look less flat.
Improve concrete in low light!
And make the look of sand and ice just a bit subtler (fix tiling).
Thanks. Hope you consider this feedback.
So the answer is to force the new materials, most of which are completely different from the old ones, on all Roblox games, with no option to maintain the old ones or adjust the new ones, when in many cases they’re completely game breaking, and yet only with one month of warning for developers to adapt?
I’m sorry, but how is this any logically sounding decision? This is not helping Roblox, sure it could in the long term if the new materials were fixed and improved, but what about right now?
This is going to kill the drive of many developers to stay on the platform, and is going to kill many careers for smaller developers.
As the owner of a game that participated in the Metaverse Champions event and is currently in the top 250 by gameplay time, even I felt extremely affected by these changes and is seriously giving me second thoughts about Roblox and its internal consideration for its developers.
My games, which have a strict schedule of receiving monthly updates, with a team of full time developers, are completely and utterly changed with the new materials in irreversible ways. And I clarify this: irreversible. We would have to make completely new environments and maps in order to adjust to the new maps. Our maps took months to make, and this with a team of full time environmental artists. Now just imagine smaller developers, with nowhere nearly as many resources as our team has. How are they going to adapt within a month time? Does Roblox seriously expect them to just completely scrap all of their creations and hard work like that, and decide on making new after Roblox quite literally took their work and put it into the trash bin?
Is this about expanding the Roblox demographic? How is this going to help? Many games look outright awful right now with the latest build of the new materials. How are older audiences, who usually prefer richer, more realistic graphics, supposed to like the current games when they’re absolutely ruined with the new materials? Perhaps you could argue for the long term, but the damage would had already been done. Roblox’s reputation would be even less appreciated than it is right now.
How would this look into investors, too? Knowing that a platform you could potentially invest in has no regard for its developers and would gladly completely ignore their entire feedback on multiple builds of the new materials update and decide on completely breaking their entire games?
There are so many things wrong about this update.
If the argument as to why it is necessary is performance, then wait for custom materials to be done first, so that users can still keep their old materials by configuring / creating materials if need be. You’d be absolutely ruining any unmaintained game, but at least you’d be able to preserve the current ones.
I would much rather, and I probably speak for the entire Roblox player and developer community when I say this, have this update delayed in favor of being able to keep old creations safe from being absolutely destroyed.
This post probably came out as a bit of a rant, and if it came out as aggressive I apologize, but this is a potentially massively Roblox hurting update that the developer community has spoken against majorily in all suggested build beta posts and has the potential of affecting a lot of lives and incomes here.
I mean, considering the reactions we’re seeing here, it’s not the players they were trying to please, since our concerns voiced in the previous posts don’t seem to have been accounted for, and it doesn’t fit the styles you see in the most popular / engaging games out there either.
It rather seems like they’ve been obsessed with realism for some reason, and yeah shareholders probably like the concept. Shareholders rarely invest in Roblox being aware of the culture we have built.
Studio is a desktop powerful Application that people download over stable unmetered internet connections. Making it include both variants temporarily has costs too, but it’s something we were able to do.
However, Studio is not the whole picture: Making mobile devices, which the majority of Roblox players use to access the platform, support both is an entirely different ballgame.
great galloping gamma rays, I hate this update since I’ll have to update every single thing in my game again and it’s just for some textures. and unlike FilteringEnabled, where there was a REASON for it, no reason exists here! it’s just an UPDATE to the textures instead of an ADDITION to the textures.
I’m almost tempted to say that front-page protesting is probably going to happen if ROBLOX keeps refusing to listen to its fellow developers…
I have been very pleased with their Studio tools updates and introducing new features. However have not been a fan of many of their design changes, purging of legacy features and removing information from the website such as last online, purchases, status and so on. And certainly not the most recent decision to call games “experiences.”
If developers would rather have increased loading times over the new textures then wouldn’t it be better to do that?
also shows that the new textures are fundamentally flawed
Mobile users apparently means we all have to suffer as a result. Even the developers here said they’d rather wait for a slightly longer loading time. If someone has a lower end device or bad internet, that’s their own fault. You get what you pay for.
You could just make the mobile versions use the new ones and let developers pick for Desktop and Xbox, seriously.
People with mobile-catered games could build with the new and everyone else could pick.
Almost everyone is saying the same thing here, just delay it and figure out an alternate strategy. This is supposed to be a WELCOME update that POSITIVELY impacts not only players, but developers as well. The way this has been implemented has made it a burden, and a large one at that.
By the way, here’s the entire Roblox folder with both material sets inside of it.
I 100% agree. Additionally, it seems that there are some very common alternative uses of old materials, and as Roblox adds more new ones, this will be resolved. i.e. Sand being used for cloth, grass being used for tree leaves etc. With actual cloth or leaves materials, there shouldn’t be any issues.
The tiling is a problem, mapping the texture with some kind of randomization/blending probably hurts performance but I don’t know if there’s any other solution.
Yes, because I too want to have to export every single individual partoperation in my game as a meshpart so I can use a badly optimized custom material!