New Terrain and Parts Built-In Materials - Release Build

no tiling and still worse performance that having a built in material

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What half the people in this thread are saying is, to keep the old materials, and just add the new ones as additions and not updates to the old ones.

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Sand looks like you took a photo of sand, and slapped a high quality PNG onto a weird cylinder.

Grass is disgusting, only good thing is wood. And it doesn’t match the color of the planks.

:expressionless:

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That’s the thing, we have been mentioning what we don’t like, that’s what this entire thread is about at this point. The biggest thing we do not like is that they’re removing the old ones and forcing us to switch everything. Laziness is a terrible term to use here because many of us put passion into our builds and often have very little time to do much. I don’t have a problem with many of the textures, I just want to old ones to be an option with us.

I like where they are going with their updates, but some things need to be worked on, and some things need to be changed.

NO because that defys the whole point of the feature, to improve old builds lmao?

You’re genuinely insane if you think this looks better.

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…We did, literally hundreds of times on the feedback thread.

The graphical changes are NOT small. They are significant enough to warrant complaint. If they were small, there would not be a group of people this large complaining about it in unison.

The majority of people disagree about their maps being superior. What looks better to you may not look better to them. What’s important is that the original vision is preserved.

Take Bungie’s Halo CE on the Xbox vs the Gearbox port. Gearbox screwed up the porting job and it was mis-representing Halo’s visual look as a whole, and plenty of people didn’t even realize they weren’t seeing what the developers intended them to see.

People aren’t lazy, either. You’re talking about literal weeks of work to fix what wasn’t broken because of a factor we cannot control. It’s like asking someone to remake their entire game, almost.

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Roblox should not have forced this on everyone… but I must say I feel like even realism builds now look really untextured and cartoony.

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Well, it does. State exactly what yuor seeing wrong.

The immense lag that comes with using a lot of them

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Crazed, I’d like to see how the new materials look on your builds. Would be interesting to compare.

That is false. theyr instanced.

Many people don’t think the new ones are better than the old ones. There are many different opinions. What they should be doing is keeping the old materials, while adding new ones, giving people an option.

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not a fan. I’d rather extra time spent figuring out how to have both material sets co-exist than have this forced on us. I can wait for a better solution that won’t force an overhaul of every relevant game i’ve touched in the past 6 years or so. otherwise they’re fantastic new additions.

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Have you ever tried? Have you ever gotten experience with using 6 thousand surface textures instead of a built-in material?

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Can absolutely relate. I’m currently making a massive new map and this is gunna destroy a massive amount of my work. There is no way to just change every part that has material X to material Y. We’ve always used materials for multiple purposes that don’t necessarily represent the intended material, like using granite as lava. I can’t go through every single book of the library I built and change the covers, logos, pages, backs, edges, one by one.

This is just not reasonable, I have easily a 5 digit number of individual parts that are going to need to be corrected, and I’m not even sure I’ll be able to come up with a look that will be as good as what I have today.

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Anyone using parts or CSG does not want to have to convert their builds into Meshparts just to get a decent looking product. It wasn’t broken before, why do we have to fix it now? Plus, that makes it way harder to edit the parts in question, ESPECIALLY in mass. (I’d have to manually edit up to literally 6 years of work.) Doing that conversion can even break scripting. I know this because MeshParts used to be hide-able with regular meshes, and that can no longer be achieved.

SurfaceAppearance also isn’t very well optimized.

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The issue is. The files are huge.

By keeping the old materials, your accommodating for such a small percentage, with a huge sacrifise.

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Alright, I hate all the new materials besides wood, because they appear to be a high quality stock image stamped onto a part, with no regards to old builds.