New Terrain and Parts Built-In Materials - Release Build

Please allow a compatibility mode. Look what they did to my boy!

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New:

This will take years to repair.

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To make sure I’m clear on what you’re saying: you want to have old and new versions of every single material in a very long drop down menu? this really does not seem like a good idea

eh, if you tweak the color of the path, it looks better overall imo.

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My game looks like it was turned from a perfectly acceptable custom aesthetic into a cartoon blockland rip-off. I shouldn’t have to change anything - this should be optional, I have better things to focus my development time on.

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This update is great for games that are built for this material-set, the PBR materials are nice looking. However for games built using current-gen custom engine tweaks and material layouts it completely ruins most games.

You can have sub-menus quite easily, or even just use the properties tab. Or just make a library tab, or something. Not hard.

Someone made a very good mockup, I can’t find it but if you scroll up, it made it so if you hover over a material it shows the two variants next to it as small icons.

I know some people will say they can’t co-exist, but if people choose to use both at once and it looks bad, that’s the developer’s fault, not Roblox’s fault.

It’s still more options, and in this case, that’s a good (and needed) thing. This would stop all arguments from both ends besides this complete nonsense about mobile download times.

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what do you mean by custom engine tweaks?

I do not appreciate the old materials being fully replaced, maybe a PBR replacement with the same Images would be helpful? One update that can make a person have to redo their whole aesthetic design does not sound good.

The new materials look good, but replacing the old ones…

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honestly it may be for the best. they could just have another pull down tab for legacy textures. I feel like this is the only way to make both sides happy

Well that changes a lot.

Just add a freaking option to use legacy textures, that’s all we’re asking (AND YOU’RE STILL NOT GONNA LISTEN)

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I have uploaded Roblox’s now legacy textures in a handy GitHub repository.

They are currently available in .dds (which is convertable to .png using GIMP), but .png conversions will be coming very soon.

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This actually isn’t particularly bad compared to many of the other examples, everything in it continues to have a very similar vibe to it, the road is oddly dark and seams and it’s texture seams to clash but aside from that the whole build keeps the same atmosphere and general look.

Thanks @overflowed ! thats awesome, now the old materials can be PBR’d

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Should we be able to mod these into our files to restore the old materials should we so desire?

Yes, you can overwrite them in your local files, but obviously it’ll only be visible to you.

I’m trying not to be angry… LISTEN! This whole new terrain and part material were NOT good at all. Removing the old material texture that we currently have just to replace with this new material texture was unnecessary. Please, just listen to the developer. All new material textures don’t look good on their building creation. Some of them like wooden plank and wood material looks okay.

PLEASE! Keep the old material and let us have an option to use both and old material at the same time from what I said from the previous new material announcement post! I’ve said the same thing so. Smh

Sorry for the one-second reply because I save this message to post later so.

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Steps to locally overwrite the textures in your game files have been outlined in the .README file of the repo.

I actually really love the smooth, lighter, and optimized feel of the new textures. I always found the old ones to be too detailed/ contrasty. Im looking forward to the performance updates as well. I want the people behind this update to know that they are loved by somebody :joy: I can understand people’s frustrations as in some cases it does change their style but I have been through many growing pains on roblox throughout the years and in these times we need to adapt, overcome, improvise. Plus it seems like we will be able to upload these legacy materials into the new custom option you will be coming out with. Maybe it will be nice to have a legacy pack?

My only complaint would be the tiling is obvious in some materials compared to their predecessors. That in some cases would be a breaking point for me on deciding to use these materials and would have to get worked on.

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This comment almost seems like it was made for the sole purpose to poke at those upset with this change.

Sorry you see it that way. I know others will disagree and we can leave it at that. Not at all an attack on anybody saying this is a hard change. For our situation, it was an easy swap.

Where is your source that this improves performance?

Perhaps things have changed, but this was the reason given to us by Roblox in the last materials change maybe 7? years ago. This was before the dev forum existed.

It also helps when you’re one of the top devs on Roblox who has an entire team

It’s just me building this world. Appreciate you thinking we have a team. We definitely work hard to get the content out we do.

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How would it overcomplicate things? I’m sure it’s 100% possible to simply add a checkbox to the Workspace object called LegacyMaterialsEnabled that can be unchecked/check to switch between the two material groups. Even if keeping the legacy materials will cost maybe a few seconds of extra loading time, it’s worth it to not absolutely destroy 90% of builds on Roblox.

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