im sorry what? You cannot be a builder if you think you can only use sand for sand, and not fabric, bedding, etc.
how about you try finding a roblox studio texture called “pathway” or “bedsheets”?
im sorry what? You cannot be a builder if you think you can only use sand for sand, and not fabric, bedding, etc.
how about you try finding a roblox studio texture called “pathway” or “bedsheets”?
The end result is going to mean you can use the new materials and others can use the old ones, or maybe if we luck out, even mix and match.
I get that you like the new materials, but it’s way better to let the action take it’s course at this point. The most important part of this is that it shows Roblox is listening to it’s developers if they make an outcry. This is a victory for everyone.
The old looked like concrete, the new one looks like a dirty plastic. Absolutely zero offense to whomever made these textures, he obviously has talent… but some just don’t translate well.
“dirty plastic”
fr best words anyone could have used to describe that texture
Not worth the performance decrease already mentioned.
I can’t speak for everyone, but to me this seems forced. The new sand texture has absolutely no subtlety. The shadows on the sand are extremely exaggerated and I can’t help but grasp the inner sentiment that ROBLOX only updated them so they can show off their new lighting techniques with these new and exaggerated textures in disregard to what it would actually look like in builds.
Wouldn’t the better approach be something more akin to Minecraft’s texture change? The new textures should be in the likeness of the old textures not to ruin any builds. These go in a completely different artistic direction.
These new textures that heavily react to lighting should be put in a separate “new textures” selection and the old ones shouldn’t be removed.
What stops you from using an online converter and convert them to png?
That’s not impacting anybody except people with pathetically slow devices. The people receiving a significant performance impact from that are the same people who are running a device that can barely handle Roblox as it is. Not to mention the “performance” problem boils down to the downloading of the application moreso than actually running it.
A little alarming it took another whole topic full of people saying “wait, look at all these problems”, even after an entire survey to gather yet more feedback to get you guys to slow down and take a step back, but thanks for listening. Product seems to have a problem in this respect; it feels like feedback is not being taken seriously enough in favor of rushing things out the door.
The main problem is that you guys are pushing for realism in these new materials without being faithful to the old materials that have of course already been used for all kinds of purposes that realistic materials cannot be suited for, and you’re not providing alternative materials at the same time to fill the use-cases that are being destroyed. You are removing the ambiguity of the materials currently in use by making them too realistic and too specific, or completely changing their detail density, and even their design altogether (e.g. slate, grass, granite). You are changing way too much.
It also looks like the art style in the new materials is wildly inconsistent, and despite overwhelming feedback on aesthetics and issues with certain textures (e.g. grass looks like cartoony flattened hay, sand is extremely aggressively ridged and stands out), Roblox remains stubborn about the textures they’ve settled on, despite how some do not work together aesthetically whatsoever, and how developers have complained and provided examples of the problems posed.
Also the tiling artifacts are awful, leaving them this way is a massive downgrade and is frankly unacceptable. If there are plans to fix this later, at least publicly acknowledge that.
Also on low graphics and in low light there is next to no detail on textures because all of it is driven by normal maps. Some should be baked into the albedo.
It is fine to have to change colors, or swap materials, but the problem is that there are no alternative materials to fill common required use-cases broken by design changes, which wouldn’t happen if Roblox stayed faithful to the old designs when designing the new materials. This should be taken as an opportunity to fix the shortcomings of the old materials, not completely throw them out and start again with random materials bought from a website that are not even remotely comparable to the old ones.
I would suggest keeping the old ones in parallel with the new ones (at least the core materials such as grass, sand, slate, granite), and fabricating or adjusting normal / metalness / roughness maps as needed to bring them in line with modern standards without aggressively changing the way they look in the majority of cases, or under intense lighting angles.
People want realistic materials for smooth terrain and detailed meshpart worlds, and they also want cartoony materials for low-poly and stylized worlds. The current materials are also a nice blend between realistic and cartoony that looks nice in worlds that are going for a middle-ground art style. Roblox should provide materials to cover these three angles to satisfy all of these art style directions, rather than ripping up the floorboards and radically changing everything that people have carefully tuned.
@Sorcus Almost forgot, you guys need to increase the tiling for some of the textures for these materials. You guys legitimately need to increase how far they go cause some of them are excruciatingly short, like sand and stuff.
I’ve seen people in this thread even saying things like “you never asked for our feedback” etc. We’ve had notice for a while that this update was coming, and there were multiple topics on Devforum tracking the progress of the new materials rollout and asking for feedback. Most of the “before and after” screenshots I’m seeing here are from people who haven’t attempted to replace slate with something else etc.
You have to keep in mind that a lot of builders have games with 5,000+ parts, and there’s loads of games with multiple maps too. It would be a really daunting task to double check with every single part to change it’s material to something that works, which could have been easily avoided if they just let us use the old textures. The new textures provided don’t have a guarantee to have a good substitute to what was intended originally either. I’ll always be for more user choice. For a platform that is “Powering Imagination”, they sure like to restrict us a lot…
There’s a plugin which selects every single part using a certain material (say, Slate) so they can all be changed in one click. I think it’s called part picker.
The idea that people with “pathetically slow devices” shouldn’t be able to play Roblox is quite odd. Generally speaking developers for a platform like Roblox, which has a large audience of mobile gamers, want to reach as wide of an audience as possible for their games.
That could prove pretty useful and would drastically speed things up. Thanks for the suggestion.
Though, it still wouldn’t fix texture errors in places where the texture wasn’t used for it’s intended purpose:
I just think it’s unnecessary work to the devs when it could have just been easily avoided had they let us keep the old ones.
I don’t know if anyone has mentioned this but what will happen to wood reviewer after this update?
yeah lemme just go and find the file of it since in this hypothetical scenario, it’s been replaced, make it into a texture, go through a ui, apply it, and done, amirite haha
it’s not like those steps could be redundant and made into literally one step by keeping the old materials in-house with only two clicks of a button to use them, not like anyone i can go to talk to about that to make it more convenient and provide my feedback to make it more convenient
but nah, changing it shouldn’t be hard anyways, not like i was gonna complain it’s gonna be hard but it shouldn’t be hard changing it
Some of your feedback is legit, like
unfortunately, can’t get behind
telling you man, deal with it arguments is what i see from you a lot and it’s disappointing
The audience in question is a painfully small minority. Saving these people a few minutes at most of download time VS screwing up the visual appeal of the majority of games on the platform? No contest. They’ve got to upgrade.
Roblox has clearly heard the outcry, there’s no point complaining about it now. Spilt milk.
its like the plastic texture but with darker splotches