Since people are posting pictures of their work on the old materials then the new ones. How about I do it too.
So here is a very wip showcase I am working on. First lets look at the old materials.
The color choice and materials look natural. Look at the tunnel being rough concrete. The road looks amazing and rough. The terrain perfectly fits within the environment. Definitely something I can work with.
New materials:
Concrete looks way to smooth. Maybe add a roughness meter (please)
The metal on the stop sign became more reflective (The pole) perhaps mind making it affected by reflectness values (Reflects environments, or only make it more specular or not)
The terrain is absolutely ruined. The grass looks more cartoony for a showcase (please add different grass types or variants so this can look good in many many different styles)
The dirt part of the terrain literally looks flat. Needs to be more rough.
The road part is completely flat (I know this is how it looks irl, but needs different variants for a new road and an old road)
Also I’m not sure if anyone else posted this but I’m gonna compare all the materials (including terrain and medium stone grey as the default color to check color baked, also on lowest and highest, also doing it with the new baseplate and default settings (Specular and diffuse values on lighting)
Old Materials (Max Graphics):
Everything doesn’t seem too odd here so far. I don’t see a point of wood being a material for terrain.
Old Materials (Lowest Graphics):
Materials such as Foil and Corroded Metal completely lose their pbr behavior on low graphics. Doesn’t seem to be a big issue. Also please make terrain materials have normals in graphics 3 (the level where parts have normals) You don’t have to in-case its an issue
New Materials (Max Graphics):
Ok so first off. Lets talk about the materials for parts.
Bricks look too basic. Please add more variation to it. (different color brick pieces like the old one work really well)
Concrete needs to be more rough like the old one
Cobblestone is ok. More types of it and tiling sizes. Also follows a specific pattern
Rusted metal looks fine. Needs a slider for how much rust
DiamondPlate is good. But something isnt right. I like the old one better (looks too cartoony?)
Fabric needs more types (not just one)
Foil is… something
Glass is fine. Almost nothing changed.
Granite is different. The forced dark color is gone.
Grass like I said before looks cartoony
Ice looks rough.
Marble. Nothing to say about it. I perfer the old one by alot.
Metal looks far too intense on pbr. Add a slider about its intensity on specular like I said above
Pebble… yeah I need more types of it.
Plastic looks the same. Until you look at it upclose. Nothing changed.
Sand, Sand, Sand. Looks rougher than before. I’d still keep it though
Slate, Slate, Slate. The iconic material used for stone in many many builds. Yeah looks good but looks too smooth.
SmoothPlastic I believe has no texture. So uhh yeah nothing
Wood and WoodPlanks are good. They’re perfect.
Also don’t ask me why I didn’t review Neon or Forcefield. They’re special materials. They don’t have a texture like the other ones.
Second, The terrain materials (I changed no color at all on them and left it as the default colors)
Aspalt like I said before. Flat. More types please. (im not asking a change on it because thats how it should look like in real life, right?)
Basalt is pretty good. The new stone material I guess for parts
Brick. Same as the part material
CobbleStone, same thing
Concrete, same thing
Cracked Lava, good.
Glacier, good
Grass, like I said before. Cartoony (add different types too)
Ground, good
Ice, good
Leafy Grass, something’s unusual.
Limestone, good
Mud, good
Pavement, good
Rock, good. We need more types (especially for part materials and terrain)
Salt, good
Sand, same as part material
Sandstone, good
Slate, good. The part material looks less rough
Snow, good
Water, nothing changed
Wood, same as part material
Ok lets say the most effort was put onto the terrain materials than the part materials. I guess thats why the pictures in the first post looked extremely promising. The part materials however need more work.
Ok lets move on.
New Materials (Lowest Graphics):
Bricks look flat
Concrete too
Cobblestone’s tiling size is bigger
Rust looks same
DiamondPlate is dark and flat
Fabric is flat
Foil’s texture is actually more visible now
Glass looks the same
So is granite a bit
Grass is flat (the texture is cartoony which made it look flat)
Ice is ok.
So is marble
So is metal
So is pebble
Sand is flat now.
Same with slate
Wood looks ok
Same with WoodPlanks
Now for terrain materials:
Aspalt is ok
So is basalt
Brick are the same as part materials
So is cobblestone
Concrete is ok
Same with Cracked Lava
Same with Glacier
Same with Ground
Same with Ice, Leafy Grass, Limestone
Mud is flat
Pavement is ok
Same with Rocks, Salt
Sand looks flat
Sandstone is ok
Same with Slate (still looks rougher than the part, perhaps making them both rough like the terrain one)
Snow is ok
Wood too (also almost looks the same except no normals or specular maps)
Ok most of these materials look ok. But still needs to be improved like what I said with them on what they look like on high graphics. The major problem with these new materials that the textures are repeating. Pretty sure this is gonna get removed later on as its a “test” build of studio. However I really look forward to these new materials with the feedback I provided with them. If so, please improve the materials. I would be happy about it.