New Terrain and Parts Built-In Materials - Release Build

Have you tried opening your places from the Roblox Creator Dashboard?

I also do have a problem with my roblox launcher too.

How do I launch the studio from there?

Right click on a game, click open in new tab, and when it opens, click the three dots up in the right corner, and click edit. I hope this wasn’t confusing. :sweat_smile:

as a total to desktop has run exe file just fix a problem report i’m totally that to build

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Hey how come I don’t have any replies :frowning_face:. Could someone assist me and maybe tell me step by step?

Copy the platform content folder from the github build to the actual Roblox Studio build.

Just replace it.

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This is a sloppy solution as I’ve mentioned before, as the textures themselves are not perfectly fitted and will end up looking janky and off-scale.

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That’s only if you don’t include a certain script. But that script is already in the platform content folder. So all you gotta do is just replace the older folder. It was like that because people only copied the folders with textures in it not the entire Platform content folder.

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I’ve tried this just now, and the results are still the same. Proportions have only been applied to the terrain materials rather than parts. Here is a comparison picture showing that the brick texture for parts is completely offset:

I think I should wait for these materials to come out properly.

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The part Brick tiling you see there appears to occupy 1x2 studs from what I can tell, which seems to be correct as the new Brick material does occupy 1 stud per brick. I think it’s the terrain that’s wrong in that particular case.

It’s the other way around. The smaller brick size is the correct one, as I had been using it for various iterations of the beta.

Here is a picture showing the correct size for one of my builds.

Here is a picture of how it looks with the incorrect proportions.

I have other examples saved. The proportions are not correct, but it’s the parts that have that. I need those new materials to be properly sized in order to continue these builds. They are properly maintained in the terrain, but not in parts.

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Not going to lie, larger brick looks cool as well.

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hm there other explain are brick has to build there looks cool so yeah that’s a part continue is ngl for parts

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That’s weird… I haven’t really seen it on any of my builds, probably because I don’t use brick. You can just keep swapping them when you open builds but I’m not sure…?

Great update, but there is one material that needs to be changed. Plastic is the most used Roblox material ever, but ever since the glare was removed in 2019 as some kind of band-aid fix to the glare in player profiles on the website (the glare was caused by the new lighting engine), it has not looked right. It has been this way ever since. (I didn’t even mind the glare in the player profiles, it looked fine)

In the new beta builds, the Plastic, along with the surfaces, appear to not have been changed. The plastic looks way too matte, not shiny enough. Unlike Plastic, SmoothPlastic does not work with surfaces, so I want to use regular Plastic, but it does not look “Plastic” enough. Kinda disappointed that Plastic wasn’t even touched in this new “Material Update”.

Make Plastic shiny again!

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Totally agree with you on the Plastic issue. I think the reason its appearance changed in the first place, is because of the introduction of the PBR renderer.

I still don’t quite understand what was wrong with the previous specular/diffuse renderer as it seemed to be less complicated and would actually have been easier to link into a MaterialService/Variant type system than the current PBR system (Roblox files still use the old names)

EDIT: Images added for reference, first image of how it used to look, second of how it is today:
OldPlastic
NewPlastic

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Plastic now is basically a bad version of leather. It just needs to be more smooth and reflective to be useful at all.

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Hear me out: instead of default materials using the ugly skybox lighting, they should use the specific thing they made reflections with cubemaps at least that would make them look better.

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Did I miss something? Was there a new update?

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