New Terrain and Parts Built-In Materials - Release Build

Totally agree with you on the Plastic issue. I think the reason its appearance changed in the first place, is because of the introduction of the PBR renderer.

I still don’t quite understand what was wrong with the previous specular/diffuse renderer as it seemed to be less complicated and would actually have been easier to link into a MaterialService/Variant type system than the current PBR system (Roblox files still use the old names)

EDIT: Images added for reference, first image of how it used to look, second of how it is today:
OldPlastic
NewPlastic

5 Likes

Plastic now is basically a bad version of leather. It just needs to be more smooth and reflective to be useful at all.

7 Likes

Hear me out: instead of default materials using the ugly skybox lighting, they should use the specific thing they made reflections with cubemaps at least that would make them look better.

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Did I miss something? Was there a new update?

2 Likes

This happened back in January 2020, quite a while ago.

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Oh, I see. I hadn’t noticed that when it happened.

Thank you for clarifying.

Now, this is an EPIC gamer moment.

I agree, it looks more organized

Well, I wish you the best of luck!

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No need to wish luck, the issue has been addressed.

3 Likes

Ok, thank you. I thought it was WIP

using a normalmap in the completely wrong channel order won’t work,
i’m assuming it expects the same format surfaceappearance normals to be in so to convert roblox DDS normalmaps to the format roblox expects from user uploads:
copy red channel to a new image’s blue channel
copy alpha channel to a new image’s red channel
copy green channel to a new image’s green channel
example below


to:

6 Likes

Let’s gooo

What program did you use to do this? Also, if you have the time, can you publish a community resource with all the Normal Maps please? ty

At this point this is spam. You can be helpful without spamming the same message.

9 Likes

Well, I guess so. Sorry about that. I have a tendency to slowly repeat myself because my life is busy and dramatic, meaning I tend to forget what I do quickly.

Also someone I know sent me this

Roblox are working on proper custom materials at the moment, which seems to be their resolve for sorting this topic out.

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Could we please get a prediction by you guys ( the staff of roblox working on this ) of when it’d possibly be released?..

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I can confidently confirm this screenshot is not fake, as I was able to access the MaterialService inside explorer myself:

Hopefully Roblox will give us a release date on this matter, because I have a lot of games that could really use these awesome new textures.

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yo that would be wild if Roblox finally gave us the opportunity to import custom materials instead of using textures ^-^

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WHAT’s your problem with just making the sofa darker? Why don’t you want to adjust to the new textures in the slightest way.

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A lot of the textures completely clash with the originals, even if they are better, and then some are just worse.

4 Likes