Respectively, your entire argument is based around the list being a pain. While I think it may be more difficult for newcomers to find the material they want in the list, if you use it enough you will get used to it and it will become second nature. That happens when you look at the same list over and over again.
I fail to see how making you decide weather or not you’re going to use XYZ materials or ABC materials, when you want to use materials AXBCZ is not limiting your freedom.
I can’t remember where things are, because I have genuine memory issues (I can’t even read a line of non-code text without losing track of where I am). Also, it’s clear that they are having it be for the new players with some of new announcements (specifically the indoor reflections post).
Alright, here is a solution (that we wont get, not today at least) then.
Material categories on the material list, similar to the weapons selection in Half-Life. This way its easier for new players and there would be less list to memorize.
And the scripting, they could find a way around the issues.
I however, strongly disagree with making developers choose a set of materials they want to use, rather than just letting use all of them, even if it will make materials list more difficult.
Ehhh, the scripting might not be easily fixable. Maybe it could be a list under lighting like the lighting systems list.
[Classic]
[Modern]
[All]
That could be a decent workaround!
Also it seems on lower settings (tested on lowest )the corroded metal material is higher res. But I think it’s because it’s a lot smaller then on highest
What person would use cobblestone for walls? Cobblestone IRL is for ground. Also, cobblestone was not a part material before so I don’t see the issue here
Cobblestone WAS a part material before, it simply had a different texture. Also, cobblestone is used all the time in building. It was one of the main building material in the 1500s.
Maybe adding things like grass height customization would be cool.
Also maybe adding wheat or hay? It would be cool to edit certain regions of terrain and have different areas be different colors, rather than just all grass being one color. For example I have a Gettysburg, and here is a picture of Gettysburg.
One thing I noticed is that sand looses its texture when not under direct light and it looks more like concrete. I don’t know if this is supposed to happen, but I definitely am not a fan of it.
For years now we’ve had the materials we all know and love but as the platform grows we’ve adapted to new things.
I’ve moved on to a more cartoony feel of Roblox whilst others have moved towards a realistic feeling.
But now let us answer the question they’ve been wanting.
We are currently going to automatically upgrade all experiences to these new materials. If you open a place you made 3 years ago, your materials will automatically upgrade with no way to revert to the current ones. Is this acceptable, or would you prefer that new experiences get the new materials and existing ones have to be explicitly upgraded?
List of users that would like the ability to use the old/current materials.
There should be a sponge material. A lot of people used the pebble material as a sponge material or a coral material because it looks like that. But now pebble actually looks like pebbles which is good but it makes sponges look weird. So I think there should be a sponge material to compensate for that.
I like this, but you didn’t really add any materials. Like, tons of people use different materials for different things than they are meant to be, like how @cunpliy said that people use the pebbles texture for sponges, or maybe how people use slate as bricks (bad example), but still, you get the gist. I think you should add more textures, like maybe making a Moss material or a Rope material. Thanks for the cool update though.