New Terrain and Parts Materials Preview Build! Oh YES!

Maybe adding things like grass height customization would be cool.
Also maybe adding wheat or hay? It would be cool to edit certain regions of terrain and have different areas be different colors, rather than just all grass being one color. For example I have a Gettysburg, and here is a picture of Gettysburg.


As you can see there is wheaty and dead grass areas, as well as other grass.

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image

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One thing I noticed is that sand looses its texture when not under direct light and it looks more like concrete. I don’t know if this is supposed to happen, but I definitely am not a fan of it.

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do I have to download it from GitHub

Yes, yes indeed you have to. Look at this first message of this topjc to find the download link, download what’s best for your computer.

Please, please let us keep the older materials.

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For years now we’ve had the materials we all know and love but as the platform grows we’ve adapted to new things.

I’ve moved on to a more cartoony feel of Roblox whilst others have moved towards a realistic feeling.
But now let us answer the question they’ve been wanting.

We are currently going to automatically upgrade all experiences to these new materials. If you open a place you made 3 years ago, your materials will automatically upgrade with no way to revert to the current ones. Is this acceptable, or would you prefer that new experiences get the new materials and existing ones have to be explicitly upgraded?

List of users that would like the ability to use the old/current materials.

@Unity_456 Message Link
@Blue_blockhead Message Link
@Mukar Message Link
@AstralBlu_e Message Link
@IdontPlayz343 Message Link
@LordHenryVonHenry Message Link

There are most likely a lot more but I didn’t feel like going through all 600 messages :roll_eyes:

What would you prefer?
  • New Materials Only
  • Old Materials Only
  • Mix the two materials in one pack
  • Have settings to swap between the two
  • Other (Comment)

0 voters

14 Likes

There should be a sponge material. A lot of people used the pebble material as a sponge material or a coral material because it looks like that. But now pebble actually looks like pebbles which is good but it makes sponges look weird. So I think there should be a sponge material to compensate for that.

6 Likes

I like this, but you didn’t really add any materials. Like, tons of people use different materials for different things than they are meant to be, like how @cunpliy said that people use the pebbles texture for sponges, or maybe how people use slate as bricks (bad example), but still, you get the gist. I think you should add more textures, like maybe making a Moss material or a Rope material. Thanks for the cool update though.

Better example is sand material as water.

Original announcement post here

5 Likes

cool new materials, and they look pretty nice close up, however as with the current textures, the new concrete texture has really visible tiling which makes it look terrible:

with games such as mine where players will be spending most of their time above the map, this isn’t great :confused:

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Please add a smooth plastic texture for terrain! Not everyone wants their game to be ultra realistic.

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I completely agree!
This will wreck some games!
For example, someone used Sand in Bloxburg or Studio to make a wallpaper, like you said.

Bam, now it looks like something is dripping from the ceiling.

Also, multiple versions of textures could be much better. You can have modern marble, but with no tiles and then the one with tiles!

Or you can have large bricks and small bricks.

This is outrageous. I didn’t notice this. I thought they’d be automatically replaced in your game but you can put them back to old.

there’s no point in posting more evidence to this claim, but the woods, brick, and grass part textures desperately need to be redone. entirely. They just do not fit the style properly, they look out of place.

1 Like

The woods look better than ever before, though regular wood needs some toning down with the amount of knots, and the wooden planks need more. The planks also need to be stretched a bit and a bit less random. Brick looks way better than the first iteration, though the mortar could be brightened. It looks pretty good now, though having the choice between small and large bricks would be nice. I agree with you on grass though, it looks ugly and just like all the other natural materials, the tiling is ugly, and it doesn’t fit in with the other material’s (besides ground) realism. Plastic is too hard to notice. Metal is too dark. Ground is ugly. Sand could be a bit less random, but looks pretty decent overall (It already was going to die as a cloth material due to upcoming reflection updates, which stresses the need for an actual cloth material). Concrete is controversial.

2 Likes

This looks amazing. Although I couldn’t help but wonder if you’re considering on adding the ability to paint/ modify the color of terrain in specific locations? I would love to be able to paint different shades of grass depending on the location. I’m sure you’ve heard this before, but I’d like to reopen the conversation to hopefully obtain a definite answer.

2 Likes

The more I play with these new materials, the more cartoony I’m realizing this change is. I think that’s a good thing but I could see it hurting projects going for a totally different style.

I think Asphalt should be a larger texture. It looks like a concrete or plastic from a normal distance away. Asphalt in realty is quite chunky, maybe a bit smaller than what the new Pebble is.

18 Likes

Some materials are much more realistic now, such as wood planks. Sadly, pretty much all the materials used in Jailbreak turned cartoony, and the cars are super reflective now since they’re made of metal. Try opening some of your showcases to see how they look, they may give a different result.

Working on a game soon to be released, which uses terrain with procedural generation I am quite worried with the materials significantly changing without the ability to modify them, or atleast still use the old materials. However, I did try to compare the differences and they do not seem major so far. It does look better in some regards, in others it loses it’s low-res arcade style. I am more than happy with any new materials coming to Roblox, especially terrain updates. But an option to opt-out is a must, as it could change the visuals of already existing projects in a negative way!


Since I’m using Voxel lighting it doesn’t seem to make too much of a difference. But there is a change present for sure.

3 Likes