Here’s all of my complaints. This is gonna be a long one.
Bit of a big issue but on lower graphics I tested it at the lowest setting. Some materials dont even look anywhere near how it looks on higher settings (tested on highest) and looks like there isn’t a material at all.
Sand on highest setting
Sand on lowest setting
Barley even looks like sand at all.
Heres more
Diamond plate on highest setting
Diamond plate on lowest
Doesnt even look like there is a material
From what I know this also effects the plastic, and foil materials. A bit with slate, you can notice it but it’s a bit harder on lowest setting.
Also studs dont appear on the baseplate on highest setting but does on lowest.
Also the fabric texture is super low res so it would be nice if it was higher. Same with the corroded metal.
Sometimes the cobblestone on parts can look really flat but with terrain it looks VERY flat. Also why is the textures on terrain a lot more low res then on parts?
Also the concrete looks way too wet.
The wooden planks has weird lines as shown here.
Same exact thing with the brink material
Also the pavement and brick textures have the same texture overlapping each other but the top one being more transparent which looks strange. This only happens on terrain though.
There isn’t enough pebbles in the pebble material. The empty spaces are too big and it’ll be nice to see pebbles overlapping each other.
The plastic materials looks strange on balls and cylinders or anything rounded. and is hard to notice as shown here
The materials have forced colouring which is nice to see be fixed as said but some materials are too dark like metal and wood.
The plastic material in general is just really streched out and has a harsh seam as shown here
And the slate material is bad. It looks nothing like how it should look and ruins games look, and isn’t rough enough. It makes games look more cartoony then realistic.
Here’s how it looks like on someone else build that I found on twitter.
Looks more cartoony then realistic.
The leafy grass looks too flat
The grass can look a bit rough sometimes, and sometimes resemble the old slate material a bit.
A lot of the materials noticeably tiles making this terrain thing I made look a bit bad. This obviously also affects parts.
Not sure if this happens with other materials but on geometry like this the sand material wont line up on terrain
Also PLEASE PLEASE PLEASE I beg you separate the secondary materials when the terrain is elevated when colouring materials this also applies with old materials. In a game I made the grass look more vibrant but it makes the dirt green which I do not want. It’ll be nice if it was separate colours.
Also a big issue that it makes builds look a LOT darker. Heres a before and after on the western template
Before
After
Not good.
Also please make this optional. This really ruins art styles and can make some games look funky. Here’s the western template tree before and after
Before
Doesn’t look bad
After
Looks kind of bad now.
Also it would LOVE to see the cracked lava in the lava cracks to have a small neon glow depending on how its the builder coloured it.
Also why aren’t the new materials released and just the updated ones? Would love to test them out!
Also please make stylized materials as well to chose from. This is gonna make it harder for people to make more stylized games and not everyone wants to make a realistic game. Beautiful stylized textures would be great to chose from and can make stylized games still look graphicly impressive if used and done right.
Heres an example of some stylized materials which look great
If we had quality better or like this, it would be spectacular to have!