New Terrain and Parts Materials Preview Build! Oh YES!

Please do NOT force this material update on every user on Roblox. At the very least, allow people to swap between “real” and “legacy” materials.

Here’s one example that is a symptom of the situation at large.

I found this comparison between legacy and “real” foil.

“What’s the issue? It looks more real!”
Not only is graphical realism a problem with modern games, but you simply cannot have the best of both worlds, between realism and a creative aesthetic.

This material update completely undermines many people’s visions for the aesthetic of their games. There are people who use the foil material for things such as water, ice, wet rocks, and even melting glass. Flattening it and making it “more real” is a very big issue, because most people make games that simply are NOT meant to look real.

Bottom line: Please allow a toggle for this update when it releases.

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As a developer who embraced the classic textures, I feel as if it’s important for me to make aware of my opinion. Please allow the new experiences be the way they are, and allow developers to explicitly update pre-existing textures. Perhaps keeping both types of textures, just so that we may use them in harmony with the new ones.

Here is a specific example as to how the new update affects my projects:

This is how the build looks currently:

This is how the build looks with the new experience:

Although the textures are great, and they do look great, they change the atmosphere and overall feel of the build entirely.

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One issue I immediately noticed is that parts under shadows lose nearly all of their texture (look at the parts in the sun vs in shade)

Image

Also the slate material looks texture-less from far away, and wooden planks/wood in general seems a bit too dark

Old Materials

New

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Reading through the replies and looking at images people have posted, it might be a good idea to have this as an option and not an absolute. These new materials look awesome, but maybe

  • change how they reflect light so color is consistent
  • make grid-like materials (ex: bricks) keep the same general grid shape. If not, maybe make them a new materials?
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I really like that there are new materials, in general they look nice, except for some terrain materials that need improvement.

But we should have an option to use “Legacy Materials” like when lighting was changed.

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This update is VERY 50/50. Have it so users can choose which version they want through a toggle. (Having the old ones with the new ones at the same time would just be a bit much.)

Positives: Pebble now actually looks good, whereas it used to look like trash. Part grass looks WAY better thanks to this, thanks to proper PBR support. Wooden planks look SO MUCH BETTER now that they look so mush less rotten! Bricks are finally bigger, which was a fairly common complaint with og bricks.

Negatives: What made you bully slate like you did? It looks terrible now, especially for that realism you wanted. Why do so many materials have baked in colors now, it doesn’t look good! And don’t get me started on the forced darkness of some of them! Why do purposefully tiled textures have breaks on parts, whereas they are layered weirdly on terrain.

Make it optional, it screws some, and advances others.

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I don’t see anything in my new zip file. It’s just a readme.md file?

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Click the releases menu in the github.

Oh! Thank you so much! Did they link the wrong link or something?

It’s… underwhelming. Although some of the materials had a huge upgrade in my opinion (metal, diamond plate, concrete, ground, and mud) the rest are looking… not too hot.

Here is a scene I threw together with some free models and terrain. I think it looks quite nice with the new metal and ground/mud.

But then… sand? I did as much as I could with lighting to flatter this material, but it just looks awful. It is way too bumpy at a small scale and in no clear direction.

Compare that image to real sand dunes. The waves are in a singular direction, which the old sand material better captured.

Why do medium stone grey bricks look more red and rusted than grey?

Overall I’m a bit disappointed, but I am glad this was put as a beta instead of one of the recent surprise releases. Hopefully, there will be some improvements before release!

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no they just expect you to know where to find releases

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I really hope these new materials are not replacing the current materials and only being added because it could ruin the aesthetic of a lot of games and force developers to spend time making changes. Maybe keep old materials as “Legacy” materials to separate them from the new ones.

The new metal material is too glossy and doesn’t look like metal, it almost looks like a mix between plastic and glass.

The new fabric material is definitely an improvement from the current material but it need a smaller tile size.

I have no problem with the sand material but a lot of people including myself use the sand material as a replacement for a leather material and the new sand material ruins that with the large grains, so maybe add an actual leather material to make up for this?

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Yeah sorry I don’t use github often :sweat_smile:

This is an issue with your lighting settings. It could be one or both of two things:

  1. You don’t have Specular/Diffuse set to 1
  2. Your OutdoorAmbient/Ambient is too high, flattening out the materials in shadow
2 Likes

This new terrain update is actually nice but some textures need improvements…

Why does grass look like hay?
image

Why does this texture look degraded compared the part version…


(part version is black)

The wood texture looks a bit confusing on terrain and parts…
image

The other textures looks very good though, good job on the update roblox! Thanks.

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Thanks for the feedback. Noting it!

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No it’s clearly not

Image

Edit: in case anyone else was wondering, setting Ambient to 0,0,0 also doesn’t help this

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Would it be possible to make grass color aware again? Currently grass looks quite weird in the beta build (we have purple grass which does not work on the beta)

He VetexGames,

A comparison shot will help in this situation, but noting this as well!

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