Hello,
I had an idea while replying an EBR entry request.
The guy talked about decals / textures (blablabla…) and then come an idea
What about improving the “Texture” object.
Adding a new behaviour: LayerType (Color / Normals / Specularity)
or just 3 diffrent decals ID (Color_ID / Normals_ID / Specularity_ID )
So we would be able to create our own textures that looks like textures.
I have this image for example:
So there would be three type of editable layers, the color layer is the actual texture use.
The normal map is used to calculate the light on the surface.
And the Specularity layer handle the Specularity of course.
I love the concept; it’d give a massive amount more control to devs as to their choice of textures. I currently feel slightly limited in the ones available (not knocking them in any way, just pointing out that they don’t cover every eventuality).
Wouldn’t this create a larger amount of lag? I expect the client would have to load 3x more textures (in effect); also, there would be a slight delay for slower connections as the texture loads?