New Tutorials and a Staff Article Collaboration

I have a small question about the Core Curriculum section where it teaches us how to create, program, etc., to make a game where we can collect coins. I was looking at the tutorial and one part was not very clear to me. In the high-quality 3D assets section, do they provide them to us or would we need to create them ourselves using an external application like Blender? :thinking:

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Hello @Raki3dd ! No need to create them yourself, you can grab them from the Apply Polished Assets section of the tutorial. :slight_smile:

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As someone who just graduated with a Master’s Degree in STEM Education, this is very timely! For now I just teach summer camps, but I’m hoping to bring these subjects into a full-time classroom environment someday soon.

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This is awesome to hear. Do reach out to us if you have feedback when you do.

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I hadn’t seen this section of the tutorial before. Now that I have it, I’ll be able to continue with the tutorial. Thank you

I recommend that all developers read this response and follow this tutorial valuable knowledge can be gained

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Nice tutorials. How do I add new values to datastore?

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Good to see Roblox is publishing tutorials for players to hone in genuine skills in creating assets for levels, including the use of external programs (such as Blender and Substance) rather than pushing generative AI. :100:

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I like this. The tutorials when I started were, indeed, unhelpful. Yet I did learn a lot more when I discovered

  • Youtube Tutorials
  • Roblox Devforum

Also I like the optimize the game portion.

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So this is like Roblox University but you need to read on the creator hub or whatever it’s called instead of watching a youtube video?

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This also should be in the Tutorials and the limits.

I used Roblox’s original datastore and it stopped saving after 20 - 50 (Key, Values)
Which with 15 other problems, almost made me give up. Now I use it for data that does not need to be saved when the player leaves. (Gui, Skills, Ammo, etc).

Edit: I mean suggest the NEW USERS to use YouTube and DevForum for any help. Also to show how one way of doing something can be changed for something else that is similar.

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Could we also have performance related programming this time. Like showing us the most performant code?

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Hello @HijackedSystem, For some of our tutorials, you’re able to do both! For example, Creating Laser Beams has a YouTube video version on our channel.

We’ve also been hosting some livestreams to walk through different game dev disciplines, like Intro to World Building and Physics 101. If you check them out, please let us know what you think!

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We’re looking into creating more tutorial content for data storage. What types of topics would be useful for you?

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This is a great idea! If you haven’t already, I highly recommend checking out MrChickenRocket’s tutorial on scripting optimization.

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I have to be honest, I really like both the videos and the livestreams. I think they are very solid and will help not only new developers but also those who are only good at a specific branch of development. Keep up the good work! :slight_smile:

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I saw this post yesterday and I found it amazing how it contextualizes good curriculums for those who want to develop and comprehend more about Roblox and its areas of game development! :star_struck:

I hope that, in the future, there could be more with these formats but using underrated features such as Developer Console, Luau, Physics (from constraints to assemblies), etc — All with an easy approach so any developer can understand. :smiley:

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Hi, so i used 8k cube meshes and 8k roblox parts. Why the 8k cube meshes run my game slower?

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Something like editing existing datastore.

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@TooManyOveralls you have the best avatar I’ve ever seen. Anyways I think it’s good that Roblox is helping new developers learn to code. This wasn’t a thing when I tried learning so I just learned from others code.

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Exactly what I wanted to have, thank you Roblox.

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