New Update Today Broke PointLights

After talking with others, it looks like it happens to everybody. Simply enable Future lighting to reproduce, it happens both in studio, and live games.

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My studio had similar problem yesterday, as soon as I enabled Future Lighting my studio window lagged like crazy and I could barely move my mouse at like 5fps and the 3D viewport was going crazy too with some 2D black squares glitching out for every render update.

Here is what I found so far:

Issue 1
  1. Set rendering option to Vulkan.
  2. Restart Roblox Studio.
  3. Enable Future lighting.
  4. Move your camera around.

Issue 2
  1. Set rendering option to Automatic.
  2. Restart Roblox Studio.
  3. Insert any light instance (eg. SurfaceLight) to a part.
  4. Either set Enabled state of the light instance to false or :Destroy() it.
  5. Move your camera around the position where light was/is located.

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could you please post system/rendering backend where this happens? it seems this is windows only and probably dx11 only? thank you

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I’m using windows 10, graphics mode in studio settings is set to automatic, so probably it is directx

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can confirm this is broken on vulkan, looking into it. dx11 seems to be fine

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alright, we’ve identified and fixed the issue, will ship ASAP

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roblox studio alway make me sick
hope roblox will hurry to fix this problem

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Not sure if you’ve shipped it yet, but as of today the issue seems to have gotten worse. LightSources in game still stick around, but before they would disappear when another lightsource nearby was updated. Now this doesn’t seem to happen and instead they flicker horribly.

I am running Windows 10 Pro
Direct3D11
CPU: Ryzen 9 3950X
GPU: RTX 2070 Super

It’s important to note I am not using Roblox from the Windows Store… I’m using the version direct from the website.

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Can confirm this is still happening in my case almost exactly as you described.

Windows 10 Pro
Intel Core i5-7600k
Nvidia Geforce RTX 2060 Super, DX11

Also not on the Windows Store version, it’s the standalone version.

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This isn’t fixed yet, tested right now and still happening, pretty frustrating.

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It’s not shipped yet. Note “will ship ASAP” in their post. Roblox generally ships engine updates in the middle of the week.

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to be more specific they usually update roblox and roblox studio on wednesdays if you’re impatient

Your answer is in the thread – read the other responses!

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Missed it! Thank you. Apparently I’m pretty good at skimming over important stuff lol

This is intentional, it’s because Terrain Material Variants can now be colored. You need to set it to full white to get the color of your original basecolor

I apologize, I had no idea. I see something that appears to be weird lighting behavior things mixed in with an update that has weird lighting behavior and I just assumed it was connected. Sorry for the inconvenience.

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Yeah. I have this too in one of the games that have future lighting and there are lights flickering horribly, even though it doesn’t have any lights in the area. This glitch also makes Roblox lag a lot on my Xbox One so it has like 0.5 fps, which makes the game literally impossible to play, and it’s totally infuriating. I wish Roblox would do something about this eventually…:cry:

Not sure if it got shipped today or not, so far from what I can tell it looks fixed in game but Console just got significantly worse…

This is an image from a console user on one of my games, looks like there’s a ton of artifacting and they say the game is unplayably laggy as well.

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this is separate issue and should be resolved already

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Sadly the future black squares are back,

info:
CPU : i5 - 9400F
GPU : GTX 1660s
Ram : 16GB
API : D3D11
Quality Level : Level21
Studio Build : 0.535.0.5350277 (64bit)
Windows Build : 22593.1
Windows Version : Win11 Home 22H2

My only theory to why this has started happening again (At least for me) is every frame all of the GI probes get updated (Each with their own emitter, Color and Brightness get changed)

This has made working on my new GI system impossible

Found a quick fix that worked on my machine :
set Graphics mode to OpenGL
restart studio
set Graphics back to automatic/D3D11
restart studio

UPDATE:
ive found something that can trigger the issue, Rapidly setting lights to negative color3s doesnt give enough time for roblox to update with clamped color3s and can manually trigger the void

1 Like