could you please provide test place to repro this?
I’ve received a lot of reports of same issue happening in my game and found steps to reproduce it:
- Enable future lighting
- Insert Part
- Insert any light instance (PointLight, SurfaceLight, SpotLight)
- Disable/delete light instance and notice how light did not get disabled
Video: Roblox Studio 2022 04 14 11 26 32 - YouTube
System specs:
CPU - Intel Core i5-4690 @ 3.50GHz
GPU - NVIDIA GeForce GTX 1060 6GB
16 GB of RAM
I also want to mention that these bugged lights sometimes rapidly flash and the bug happens 100% of the time thus absolutely ruining lighting in games like mine where it dynamically moves around the map and can be disabled
Having the same issue. This issue is also affecting other lights, such as SpotLights. After disabling, the lights remain, sometimes flickering, or constantly jerking up and down. Some chunks of the screen render the light properly (by not drawing it). I’ve attached a video to visualize it more easily. I have all beta feautures enabled.
After talking with others, it looks like it happens to everybody. Simply enable Future lighting to reproduce, it happens both in studio, and live games.
My studio had similar problem yesterday, as soon as I enabled Future Lighting my studio window lagged like crazy and I could barely move my mouse at like 5fps and the 3D viewport was going crazy too with some 2D black squares glitching out for every render update.
Here is what I found so far:
Issue 1
- Set rendering option to
Vulkan
. - Restart Roblox Studio.
- Enable Future lighting.
- Move your camera around.
could you please post system/rendering backend where this happens? it seems this is windows only and probably dx11 only? thank you
I’m using windows 10, graphics mode in studio settings is set to automatic, so probably it is directx
can confirm this is broken on vulkan, looking into it. dx11 seems to be fine
alright, we’ve identified and fixed the issue, will ship ASAP
roblox studio alway make me sick
hope roblox will hurry to fix this problem
Not sure if you’ve shipped it yet, but as of today the issue seems to have gotten worse. LightSources in game still stick around, but before they would disappear when another lightsource nearby was updated. Now this doesn’t seem to happen and instead they flicker horribly.
I am running Windows 10 Pro
Direct3D11
CPU: Ryzen 9 3950X
GPU: RTX 2070 Super
It’s important to note I am not using Roblox from the Windows Store… I’m using the version direct from the website.
Can confirm this is still happening in my case almost exactly as you described.
Windows 10 Pro
Intel Core i5-7600k
Nvidia Geforce RTX 2060 Super, DX11
Also not on the Windows Store version, it’s the standalone version.
This isn’t fixed yet, tested right now and still happening, pretty frustrating.
It’s not shipped yet. Note “will ship ASAP” in their post. Roblox generally ships engine updates in the middle of the week.
to be more specific they usually update roblox and roblox studio on wednesdays if you’re impatient
Your answer is in the thread – read the other responses!
Missed it! Thank you. Apparently I’m pretty good at skimming over important stuff lol
This is intentional, it’s because Terrain Material Variants can now be colored. You need to set it to full white to get the color of your original basecolor
I apologize, I had no idea. I see something that appears to be weird lighting behavior things mixed in with an update that has weird lighting behavior and I just assumed it was connected. Sorry for the inconvenience.