New Updates for the UI Editor

I’m still not sure why they’re forcing two things that get in the way of development.

I personally use the UI editor a lot, but I would love to have a keybinding to activate / disable it so when I’m building, I don’t accidentally drag a frame out of place.

I don’t really use the localization service either, as it still seems to not have support for scripted text labels, which my game heavily uses. The plugin for the Localization also takes up way more room than it should, making all of the plugins I do use extremely tiny.

The two plugins need to either be toggable through a keybind, or make them able to be disabled through the plugin Manager.

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Just going to point out when building there’s a little eye icon on top right of viewport to disable the rendering of UIs which disables the UI editor.

A lot of us want to keep our UI visible and be able to build, though. That’s the problem we’re having and it shouldn’t even be a problem.

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This feature has served no benefit to me whatsoever, and only serves to annoy me.

It is not accurate enough to build good UI with, as to do that you need exact measurements. This only serves to confuse new developers and infuriate experienced ones.

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Why couldn’t it stay the way it was before, when you allowed us to toggle it on and off with a button? This often disrupts my workflow more than it helps. Having to manually delete the file in order to achieve such a thing does not seem ideal to me.

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I found that you can delete the Roblox-sided gui from somewhere in the DataModel (I don’t remember, try CoreGui)

…But it leaves some elements behind, namely the ability to drag the GUI object around and select it from clicking it in the viewport.

I’m struggling to comprehend why you’d need visible UIs that only serve to block the view of what you’re building.
But I think you interpreted what I said as some kind of final solution, which it was not. (Better to build with UI off and not mess your UIs up than to keep them on and potentially mess them up)

Some people use GUIs for effects they can’t achieve without using them.

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Full screen UI can be extremely important to world design, ie. atmospheric effects. Building with this UI off removes the ability to build with these effects in mind and how they impact the appearance of the world.

This was never a problem before, and should never have become a problem in the first place.

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I never disagreed with that. If you need an atmospheric check then toggle it on then toggle it off when you are placing things.
I think people are jumping the gun a bit into thinking I am saying this fixes the problem or is some proper solution. I never did, so going on about how it shouldn’t be this way to me is redundant.

I am merely suggesting a workflow that helps minimize problems until this gets resolved properly.

Today is the 4 month anniversary of this post and there’s still no way to turn it off other than deleting the plugin. I can’t believe this is still an issue.

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Is anyone from the Staff going to write an official response to this? We’re nearing half a year since this post was created and yet, after seventy-two replies, there was absolutely no staff response to this.

This is seriously breaking our workflow. Having to resort to hacky methods to solve a simple UX issue is not ideal. We get that time, money and effort were spent in this project, but this single, tiny issue is costing to us more resources than it should have saved.

This lack of communication between us and Roblox is disgustingly frustrating. It’s in small issues like this that we can see what the greater picture looks like.

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A UI Editor toggle would seriously be nice. I get you guys are busy, I understand that, but this is seriously infuriating a lot of people. Not everybody uses the editor, so it’d be nice if perhaps you guys could install like an actual button that toggles the editor on or off in the same place you find the editor.

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Can’t read all the replies to this thread, but someone recommend i post this video to this thread. It shows how you can adjust the UI editor plugin to toggle on and off.

Hope it helps some people out as that seems to be a common compliant.

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So you’re telling me that this is how we can make it toggle on and off, but we need to do it every time studio updates, so 1 or more times a week at least. It’s honestly easier to just delete it seeing as almost nobody wants it so making it toggle off would be a waste of time on our part.

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I dont disagree. Its my prefrence to have the thing deleted, but for those who do use it its better to have an alternative over nothing.

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If you do not want to use this editor, or only want to use it at some times, be sure to check out this plugin I just released:

It lets you dynamically switch between the two. I hope that solves a majority of the usability issues with the editor while Roblox works on improving this!

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Alright, it’s mid-2019 and there is still no update on the toggle feature?
This is partially why I dislike about developing on Roblox, being forced to use annoying and useless updates / features. ( I haven’t particularly found this ui editor helpful, if you have, well congrats).

There truly should be a toggle button, because it interrupts my entire UI development flow. When dealing with small details, I can’t see the small details, I see the annoying UI. Yes, I am fully aware of the workarounds to disable this feature, but it gets annoying, like really annoying to go deeply into the assets just to disable a simple feature?

Don’t get me wrong, it’s just that it doesn’t fit at all for me, but for newer developers (or experienced, I wouldn’t know) it might be handy. But, looking at all these replies with workarounds to delete / disable it, why isn’t there a native feature?

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There should be a keybind for being able to move your UI instance wherever you want without it getting snapped.

Photoshop has this, and something similar would be incredibly useful such as holding down CTRL while moving the instance around to prevent it from snapping.

you need to physically change the file extension or remove the UIEditor.rbxm file in the studio plugins folder; however, if you’re too lazy to do this every time like me, I made a little Windows service with Node that should do this for you, even after studio updates: https://github.com/ClockworkSquirrel/roblox-ui-editor-disabler

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