As a Roblox developer, it is very annoying when we want to weld two parts using their attachments. This is especially so when we the attachments get changed. I propose adding a new weld object that makes use of attachments.
Props:
Attachment1 = Attachment
Attachment2 = Attachment
Offset = CFrame
Event:
OnUpdate – might be useful, not totally sure. This is called with either attach1 or attach2 is changed.
The catch here is that this new weld object automatically updates when one of the attachments change. If this is not done, then there’s no point for this new object.
Use cases: The biggest one would be for the R15 humanoid. All we’d have to do is update the attachment points and this object would automatically fix it.
tl;dr: Basically combine constraints and welds to make a new weld object that uses attachments.