Dragging a model out of the Toolbox, switching to the Explorer and dragging it outside of the widget will cause it to get parented to nil.
Couldn’t reproduce for this video, but occasionally when this happens the Explorer will still act as though you’re dragging something even after releasing the mouse, and you’ll still see the blue highlight in line with the mouse’s Y-axis (even if you’re not hovering over the Explorer), and will expand anything that has children too while it’s “hovered.”
Edit: Managed to reproduce. This time it happened after right clicking a plugin and selecting “save and reload.”
You can fix this by just dragging and dropping something else.
Could we get the ability to change icons of Folders? My main idea is to use icons of other Instances (in order to not consume a lot of resources and keep the Explorer similar-looking (to keep people from going crazy with the icons)). In order to not confuse ourselves, each Folder with custom icon would have a small Folder icon in the right bottom corner as well so it is clear it is not the depicted Instance itself.
Folders are famous for being the simplest Instance in Roblox (as far as I know), not holding much data itself and thus ideal for organization. To keep this purpose, Folders without custom icon wouldn’t have such property actually stored - it would be just the Properties window showing it as empty (nil). In case these icons would stay Instance-based, the actual options could be a list (dropdown) of Instance Classes available in Roblox (plus “nil” or “empty” or smt). In case you (Roblox) would decide that allowing us to use images uploaded to Roblox as icons is a good idea, the property being of a string? type could work as well.
One of the advantages, among others, would be developers not using the actual instances for better organization (see image bellow).
Using Instances for "better" organisation (image)
Another idea would be allowing the same thing for ModuleScripts as well but I am not so sure about this one myself. This one is not really necessary - especially with the new require-by-string update which allows us to require Folders (basically).
New issue ive noticed is that the explorer will slow down whenever you try doing anything in it depending on it’s size. The bigger it is, the slower it gets.
Microprofiler screenshot of me scrolling in the explorer. Explorer being roughly 460x900:
CTRL + D duplicate not working when Im in script. When Im scripting and want to create duplicate of something, it doesn`t work. Only when I close the script (open workspace).
idk about the new style, looks too basic and user friendly, it needs customization to look like the old one cuz thats what im used too, the font size is too big, same with the right click menu, it looks worse there
It’s a rather recent bug that has plagued the old explorer and apparently is also in the new explorer, it selects ALL instances from below the thing you selected… for no reason.
So there’s this bug that I encountered after using the reclass plugin on a Frame with UICorner, that makes it not possible to see children of an instance? Reopening studio solved the issue.
Getting the same error here, except I was just searching for is:MeshPart and I was collapsing folders which I’ve already went through. I was only removing instances (via Ctrl + X aka cutting) then stopping the search, paste those instance into a storage folder, then repeat.
This causes the top ancestor that you were going through to just show blank space rather than show its children when it’s expanded
I do like the conscious behaviour of shift + select, but is there an option/hotkey for disabling this? Selecting everything in a folder or model regardless of hierarchy is something I do often for changing properties. In the new explorer, when I do this, it seems to only make changes to instances of the highest hierarchy. The workaround is using the command bar, but the explorer is meant to save time doing things that would otherwise be done by code.
New bug just popped up, and I have no idea what to do.
Clicking anything in explorer makes the “add instance” button disappear.
Clicking outside of explorer makes it show up, but you are unable to click it.
Everything was just fine last evening, I don’t know what could’ve caused this bug.
Reopening studio does NOT solve the issue.
It’s in beta features because it isn’t done yet. You cant expect something like this to work entirely when it is obviously not production ready at this point in time.