Here’s a small ‘pain point’ of mine. In the old context window, ‘Zoom-To’ would appear on instances like models and folders. They no longer appear. However, they can still be “Zoomed-To” by pressing ‘F’. It’s a small change but it being removed made me confused a bit, and forced me to actually discover that there was a key bind for it. This may be intentional, especially as it seems a lot of non-necessary information is removed on certain instances from the context-window.
Running into some errors;
Also noticing that the search on the explorer is way slower than the original explorer
While editing a script, I can’t copy/cut/duplicate anything from explorer
Common issue with a bunch of folk, currently happens during script editing and on random, when outside of scripts.
The only fix is to restart studio or deal with it for an undetermined amount of time - where it’ll somehow fix it self.
An issue that i’ve noticed the past few days (maybe has been present longer, but only noticed for me recently) the paste Into field is greyed out and the shortcut to paste into also does not work when trying to cut/paste or copy/paste folders in explorer.
Edit: okay this is a bit weird - original state is i had next gen explorer enabled, but paste into didn’t work, BUT, the visuals of the explorer looked like the old one despite being checked. Disabled the beta features next gen explorer and restarted, and paste into still didn’t work. Then tried to enable the beta feature again, restarted, and it works w/ the new UI.
Hey, I like the new update, but I would like to bring attention to an issue.
Right Clicking to bring up context menu accidentally deletes objects:
In Roblox Studio, right-clicking to bring up the context menu sometimes results in accidental object deletion. This occurs under the following conditions:
- The Cut option is too close to the mouse pointer, making it prone to accidental selection.
- A double right-click or simultaneous right and left-click (due to fast input or a misclick) inadvertently triggers the Delete option, even though the user did not intend to delete the object.
Adding to the issue, the context menu accepts both right and left clicks, which increases the likelihood of triggering unintended actions, including deletion.
Significance:
This issue can lead to severe data loss for developers. While undo shortcuts can restore most objects, large objects may not be recoverable and can cause Roblox Studio to crash, resulting in further loss of data. Developers are then forced to go through version history to revert to an earlier version, which may require redoing all changes made since then.
I personally encountered this problem when I accidentally deleted my entire plugin due to this bug. The unintended deletion caused a major setback and highlighted the frustration of losing progress because of an easily triggered, unintentional action.
Visuals:
Steps to Reproduce:
- Open Roblox Studio and load a game or project.
- Right-click on an object in the scene (such as a part or model).
- The context menu will appear, showing Cut and Delete options.
- While interacting with the context menu, either by double right-clicking or simultaneously left-clicking and right-clicking, the object is accidentally deleted.
- The Cut option may also be mistakenly triggered because of its proximity to the mouse pointer, causing the object to disappear.
Expected Behavior:
The Cut and Delete options should be clearly separated within the context menu to prevent accidental activation. A double right-click or simultaneous left and right-clicks should not cause object deletion unless explicitly selected by the user.
System Information:
- Operating System: Windows 11, macOS, etc.
- Roblox Studio Version: Latest
- Device: PC
- RAM: 16GB
- CPU: Intel i5 10th Gen
Additional Notes:
- The issue seems to be linked to the proximity of the Cut option to the mouse pointer, which leads to accidental double right-clicking or simultaneous left and right clicks.
- The context menu’s acceptance of both right and left clicks might be contributing to the issue, as both inputs seem to trigger unintended actions, such as object deletion.
Are you experiencing similar issues?:
- Yes
- No
- Maybe
0 voters
Wonderful, experienced the missing children (fnaf reference) bug, I literally have no idea what caused it. (the imagebutton has; uistroke, textlabel and an extra image for the shading.)
can you guys make the hotkeys still work when in a script because they don’t currently.
Yeah I’d say the keybind is much better than using the context menu. A gizmo would probably be a better place for something UI-based for that (similar to adjusting camera speed & aligning to different faces of that cube.)
Hi Dylan!
Thanks a lot for sharing all the feedback.
Would like to follow up on this a bit, why do you want an option to enable/disable children highlight when selecting a parent obejct?
Hi Meow,
Could you share more about how the drag selector not working for you?
For the lagging issue, did you find any errors in the Output window? If so, do you mind sharing with us?
Thank you!
Hi Pyseph,
Could you try again for this? Since we believe the new version (v0.25) has fixed this issue.
Hi Dusk,
Could you share a bit more about how you getting different numbers when copy/paste? Did you copy parts from one Parent object then paste into another one?
Hey how you doing?
I want to let you know that actually I’m not able to test anything in studio while I have the next gen explorer enabled. I can start the playtest but whenever I stop the test, it crashes. Only happens when I have the next gen explorer enabled so I’m like 99% it comes from it. Would be glad if you could fix it as soon as possible.
My pc is a high-end pc btw. Here are my specs:
OS: Windows 11
CPU: Ryzen 9 9950X
GPU: Radeon RX 7800 XT
RAM: 64GB
I think that should be enough info, but be free to contact me if you need extra info.
Thank you,
Enderex
After a quick test weeks ago, it’s like when you search for something then you double click that something, it will “show” the children but since you are searching it doesn’t, but it get lost and never come back lol.
Hi,
When you turned off the Expand hierarchy when selecting, it shouldn’t expand the parent object when you are selecting things in the Viewport.
Are you still having problems of it with our latest beta version?
Hi there,
Could you share a bit more about what are missing from the menu? Also, are you referring to the Right Click Context Menu?
Hi there,
Do you still have issue to generate or place terrain in the world with our latest version of beta Explorer?
Right-click context menu in the edit mode of the object name.
Hi,
Do you still have issues of not being able to see instances inside a folder with our newest version of beta Explorer?