Next Gen Explorer now available for everyone!

Are there any errors in output?

Something I would really like to see and is super useful when working in projects with a lot of assets is, when the explorer is in focus, pressing a character on my keyboard to select the next Instance in a top-down fashion (from my currently selected Instance) that starts with that character.

I’ve been having this issue as well! There were no errors for me, I’m not sure if this is specifically the cause but I got this a lot when working on Instances through the Command Bar.

yall should try developing a game with ur tools after you done making them, i feel that it would lower the amount of complaints on each studio hud update

It would be more helpful to explain your problem so that we can fix it.

1 Like

image

Just ran into this bug which caused a random gap in the explorer. There seems to be no errors or anything, but thought I should point it out.

No proper way to reproduce the issue it seems

What i mean by this is kinda that a lot of the new studio updates feel a bit, well, disconnected. A lot of users are having a hard time transitioning to this new explorer, and the new ui, including me, so I think if you spent a lil more time using the new components while doing actual work, it could improve how connected you guys are to us. btw here you go:


i can give more info if you would like

image
Why is everything automatically expanding

The new explorer looks great! I have had to disable it for now due to an issue I’m experiencing with Packages not displaying the correct status all the time, specifically when searching the Explorer to “PackageLink” to see all of the packages; the status icon will either be missing or not up to date.

istg I’m going to crash out, this tooltip persistance (you hover over a button for a moment, and it stays on your screen above every other window) is the most annoying “bug” I’ve seen to date, and I’m going to repeat it in an undetermined interval till it’s fixed.

1 Like

I hope it gets replaced with a LUA based tooltip system, instead of using whatever they are using for them.

Here’s a small ‘pain point’ of mine. In the old context window, ‘Zoom-To’ would appear on instances like models and folders. They no longer appear. However, they can still be “Zoomed-To” by pressing ‘F’. It’s a small change but it being removed made me confused a bit, and forced me to actually discover that there was a key bind for it. This may be intentional, especially as it seems a lot of non-necessary information is removed on certain instances from the context-window.

1 Like

Running into some errors;

Also noticing that the search on the explorer is way slower than the original explorer

1 Like

While editing a script, I can’t copy/cut/duplicate anything from explorer

1 Like

Common issue with a bunch of folk, currently happens during script editing and on random, when outside of scripts.
The only fix is to restart studio or deal with it for an undetermined amount of time - where it’ll somehow fix it self.

An issue that i’ve noticed the past few days (maybe has been present longer, but only noticed for me recently) the paste Into field is greyed out and the shortcut to paste into also does not work when trying to cut/paste or copy/paste folders in explorer.

Edit: okay this is a bit weird - original state is i had next gen explorer enabled, but paste into didn’t work, BUT, the visuals of the explorer looked like the old one despite being checked. Disabled the beta features next gen explorer and restarted, and paste into still didn’t work. Then tried to enable the beta feature again, restarted, and it works w/ the new UI.

1 Like

Hey, I like the new update, but I would like to bring attention to an issue.


Right Clicking to bring up context menu accidentally deletes objects:

In Roblox Studio, right-clicking to bring up the context menu sometimes results in accidental object deletion. This occurs under the following conditions:

  • The Cut option is too close to the mouse pointer, making it prone to accidental selection.
  • A double right-click or simultaneous right and left-click (due to fast input or a misclick) inadvertently triggers the Delete option, even though the user did not intend to delete the object.

Adding to the issue, the context menu accepts both right and left clicks, which increases the likelihood of triggering unintended actions, including deletion.


Significance:

This issue can lead to severe data loss for developers. While undo shortcuts can restore most objects, large objects may not be recoverable and can cause Roblox Studio to crash, resulting in further loss of data. Developers are then forced to go through version history to revert to an earlier version, which may require redoing all changes made since then.

I personally encountered this problem when I accidentally deleted my entire plugin due to this bug. The unintended deletion caused a major setback and highlighted the frustration of losing progress because of an easily triggered, unintentional action.


Visuals:


Steps to Reproduce:

  1. Open Roblox Studio and load a game or project.
  2. Right-click on an object in the scene (such as a part or model).
  3. The context menu will appear, showing Cut and Delete options.
  4. While interacting with the context menu, either by double right-clicking or simultaneously left-clicking and right-clicking, the object is accidentally deleted.
  5. The Cut option may also be mistakenly triggered because of its proximity to the mouse pointer, causing the object to disappear.

Expected Behavior:

The Cut and Delete options should be clearly separated within the context menu to prevent accidental activation. A double right-click or simultaneous left and right-clicks should not cause object deletion unless explicitly selected by the user.


System Information:

  • Operating System: Windows 11, macOS, etc.
  • Roblox Studio Version: Latest
  • Device: PC
  • RAM: 16GB
  • CPU: Intel i5 10th Gen

Additional Notes:

  • The issue seems to be linked to the proximity of the Cut option to the mouse pointer, which leads to accidental double right-clicking or simultaneous left and right clicks.
  • The context menu’s acceptance of both right and left clicks might be contributing to the issue, as both inputs seem to trigger unintended actions, such as object deletion.

Are you experiencing similar issues?:

  • Yes
  • No
  • Maybe

0 voters

3 Likes

Wonderful, experienced the missing children (fnaf reference) bug, I literally have no idea what caused it. (the imagebutton has; uistroke, textlabel and an extra image for the shading.)

1 Like

can you guys make the hotkeys still work when in a script because they don’t currently.

1 Like

Yeah I’d say the keybind is much better than using the context menu. A gizmo would probably be a better place for something UI-based for that (similar to adjusting camera speed & aligning to different faces of that cube.)