Does the new explorer stop doing work when closed? I ask because the last one didn’t seem to, which meant lag in some specific scenarios.
Pressing Tab while in the rename text box used to take you to the next instance in the heirarchy to rename it. Now it just inserts a tab in your text box. Rather small one, but still a nice-to-have.
It’s when NewExplorer
is enabled only. It used to work back then, that’s how I could make quick comparisons.
Also, When I click CTRL + Y in the text field it does CTRL + Z
but I want CTRL + Z to do CTRL + Z
instead it goes QWERTY while I am on QWERTZ
Also, why is this empty?
currently having a strange issue with the new explorer where there’s a blue selection outline around instances sometimes and seems to change its position even though the mouse cursor is not within the explorer frame, restarting studio seemed to fix this issue. I am not sure what caused it
Sounds good! Thank you for your help!
I like some of the new stuff the new explorer lets us do, however one issue I have is how there is still no icons on right click menus so it’s harder to tell at a glance what I am looking for
When expanding something with the new explorer and then collapsing it the explorer still seems to be listening to childAdded events causing lag spikes when a lot of parts gets inserted as shown in the vid below.
Repro place if needed
explorerBug.rbxl (55.6 KB)
I also understand that this could be intentional to speed up collapsing and expanding a long list but in that case is it normal that it takes 164ms to render 50 buttons?
- Performance fixes to support higher refresh rates
One of the core improvements is supposed to be performance but here I see a downgrade
This looks similar to another known bug, where the fix is reasonably straight forward. Thanks for the repro case!
not a fan of how you are unable to scroll when dragging and are instead forced to move it to the bottom for it to auto scroll. it’s really hard to control and i’d like the option to scroll manually instead of the weird drag and drop auto scroll
This has already been fixed. As of yesterday you can scroll while dragging the same as you could in the old Explorer.
When I press F2, it should rename the selected object no matter where I am. It’s quite annoying having to refocus the explorer to name something after I click on it while navigating around, and F2 only serves as a rename button.
One difference between old UI and new and is probably a glitch is when setting parent and when you don’t select a proper object it will just set the parent to nil.
In the old UI you had to click on an object in the explorer for it to change. If you click on none instance UI it will not change.
Example: click on parent property so you have to click on something. Click on a different property like “Name” and the parent will become nil.
I experienced this recently.
Please consider moving “Save to Roblox” out of this dropdown. As a UGC Creator, I use this option very often and repeatedly and any additional steps slow down efficiency. I had this beta disabled for this very reason.
Scrolling up + down on the new explorer appears to cause the CPU render time to do a massive jump, which feels pretty awful, and in general framerate takes a significant hit when the new explorer is visible. I’m assuming that this isn’t Luau’s fault and is more just UI rendering overhead that’ll be squared away? Regardless it is significant enough that it was noticeable immediately after restarting studio.
Also DPI scaling is still unfixed, which I know was mentioned in the post, but really I feel like that should’ve been considered a very significant blocker to this having became “opt-out” in the first place.
Not to be all negative, I do like some parts of the new explorer, it generally does look better (on 1080p), and opening big folders does seem a bit faster. So here’s to hoping these issues will be fixed!
List of things that i think are must:
- Either remove or add an option to remove the descendants highlighting, its really annoying to figure out what i have selected, heres a screenshot: (or make it completely blue like the old)
- Cant delete objects while inside a script
- This has the same annoying glitch as the old explorer, where i would have to hold left control to scroll while dragging objects, otherwise it just doesnt scroll
inserting a model with alot of children (aka keyframes) then opening it with shift causes it to not be closeable until its finished loading (which takes a long time)
We have this one filed and hope to fix it in an upcoming release.
you cant scroll scan anymore, idk if this was even intended but it was super useful to scan out parts in a large map or scripts etc, please add it back!
old
The new Explorer doesn’t show the hidden thingies :(