Good catch, this is a very specific Windows behavior that it seems even Microsoft is trying to walk away from. I don’t see us reimplementing this specifically.
One thing I would note is that in the new explorer, you can press “F” to quickly jump back to your selection. Does that work for your use case? You can select something, scroll down to see what you want to look at, then press F to go back.
This is probably something Roblox did not account for whatsoever, but in the above screenshot, you can see my Explorer is sorted differently than normal. The Vanilla 4 icon set offers a modified ReflectionMetadata.xml that changes how the explorer is sorted, and I grew very accustomed to that (as I personally believe it makes more sense); the new explorer does not support this behavior. Going back to how Roblox sorts the Explorer natively will be a bit of an adjustment.
This is just general feedback, but switching over to Luau for the explorer could be a good opportunity for Roblox to offer more customization for the Explorer. It’d be nice to see options for changing the size and padding used for elements.
Good stuff. Would appreciate some customization options regarding the scale and color of everything at least.
Overall i think the new explorer looks pretty neat. Not many complaints visual wise. Would appreciate if i could modify the colors between the selected object and its children.
Not sure how true this is. I am experiencing performance issues when doing anything with this new explorer. Framerate dropping into 30-40 range. From what ive seen the performance issues get worse the bigger the explorer window is.
i disagree. for most users, save/export options are not used commonly, so compressing those options inside a dropdown helps organizing the menu better. before, it had a lot of buttons, so much that, for me, covered most of my screen, and a lot of these buttons weren’t used commonly, like the save/export options as i said, and the insert/hierarchy options - all of them which got compressed into dropdowns for the sake of organization
Some things feel really weird with the explorer, I already had to restart it a few times. One thing I’m noticing is that alt + click on a specifc part in a model isn’t moving the explorer to the location of that part on it and opening up the ancestry under the model to show it. I don’t know if that’s a setting or a bug.
i am on the latest version of windows 11 and this feature still exists in the downloads folders and many more, but doesnt exist in Quick Access, this is probably because they understood that it is critical to scan large parts of the folder etc, for example when dealing with UIs, Parts, Scripts this is something critical, i dont think i will switch to the new explorer any time soon unless you will force it on everybody, lowkey i do like the ui work though
Something cool would be some little marks in the scrolling bar side that tells you where your current selection is in the scrolling frame. Something similar to VS Code showing you errors and warnings
Is this because you want to jump back to the selection, or is there another use case you have in mind? Because for the former, you can now press “F” to jump to your most recent selection.
This has nothing to do with Downloads folder. It has to do with which UI technology the UI in question was built with.
The Windows Explorer has a fresh set of paint in Windows 11 but it’s still built with old style Win32 UI. Anything built with modern metro UI like the settings menu or the updated Notepad application does not have the behavior you’re talking about. It’s only old things built with Win32 UI that have the behavior you’re talking about.