Odd. It doesnt seem to work for me
Edit: Ok i see it now. Having it set to physical on old ui breaks it completely on the new one
Oh that’s very interesting. I’ll go ahead and file an internal bug for that. Thank you for catching! Does it work if you toggle to physical and back?
Yeah if you have it originally set to geometric then it works like its supposed to
Can you share more details? Is it expanding on it’s own?
When you start play testing and stopping, it adds another plugin button
(Sorry for video quality)
It only seems to be happening on this specific plugin (That I’m aware of)
oh thats real wonky. I’ll check out what that plugin is up to. Thx for the link!
Amazing. However, can you please display the Game Settings button somewhere? I know it’s gonna mess with my head when I go to the files tab.
If there was simply a contextual key I could hold while dragging a window (e.g. ctrl) in studio that doesn’t induce the docking/layout stuff that would be amazing
That’s definitely an idea we’ve kicked around. Maybe even the opposite where non-modified dragging simply doesn’t show the dock targets. The design team has some really cool ideas for layouts and docking I’d love to get to in 2025.
Hey, just wanna mention this here since it’s something i’ve had for awhile now and gotten used to while using the next gen UI.
Since i have AMD laptop, launching studio through AMD’s software shrinks the next gen UI to just the right size.
So that got me thinking, would it be possible to add a setting so we can adjust the size of the UI to out liking? or atleast have it somewhat small like this? i’m not asking for it right now, but maybe in the future? as maybe it would make people more comfortable using it.
Also here’s how it looks:
Interesting! What’s the AMD software? We have been talking about all the ways we can allow for customization in terms of sizes/layouts/etc.
The reason why the design hasn’t changed a ton since we first released the beta is we really wanted to focus on functional updates (custom tabs and, soon, more complete playtest controls). In addition, our design team has been working crazy hard behind the scenes on a unified design system that all Roblox products will use. So we didn’t want to burn too much time fiddling with what is effectively a placeholder UI.
We are all looking forward to spending some time iterating on the design!
I’m pretty sure it’s this one: AMD Software: Adrenalin Edition, i don’t think i’ve changed any settings to cause the shrinking of the UI.
And yeah, that’s understandable, when you say unified design do you mean something similar to how the creator dashboard looks? if so, that’s great news!
But either way, you guys have been doing a awesome job already, keep it up!
Creator Hub has some updating to do as well but I’d say they are certainly more closer to looking like the new system than any other UI, based on what I’ve seen. But yes the goal is we have much more shared UI components/styling.
at this point one has to wonder how much power do these tooltips have to do this lol??
I think they should add smooth caret animations to the script editor; it would look very satisfying.
Below is a GitHub link which perfectly shows what I mean:
The old tooltips were terrible and weak. I fear we have made them… too powerful.
Seriously though, it’s my understanding the biggest problem isn’t the tooltips themselves but rather how we handle the main window getting defocused (and properly cleaning up). It makes sense if you think about tooltips always render on top of everything.
I’ve shared with our scripting editor team
yeah, that makes sense, i made a tooltip system once for a UI framework i was working on, and it was pretty annoying to try and clean up, i don’t mind the tooltip getting stuck as of now since it doesn’t cause a lot of lag like before.