Next Gen Studio UI Preview is here! [Beta]

That’s definitely an idea we’ve kicked around. Maybe even the opposite where non-modified dragging simply doesn’t show the dock targets. The design team has some really cool ideas for layouts and docking I’d love to get to in 2025.

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Hey, just wanna mention this here since it’s something i’ve had for awhile now and gotten used to while using the next gen UI.

Since i have AMD laptop, launching studio through AMD’s software shrinks the next gen UI to just the right size.

So that got me thinking, would it be possible to add a setting so we can adjust the size of the UI to out liking? or atleast have it somewhat small like this? i’m not asking for it right now, but maybe in the future? as maybe it would make people more comfortable using it.

Also here’s how it looks:

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Interesting! What’s the AMD software? We have been talking about all the ways we can allow for customization in terms of sizes/layouts/etc.

The reason why the design hasn’t changed a ton since we first released the beta is we really wanted to focus on functional updates (custom tabs and, soon, more complete playtest controls). In addition, our design team has been working crazy hard behind the scenes on a unified design system that all Roblox products will use. So we didn’t want to burn too much time fiddling with what is effectively a placeholder UI.

We are all looking forward to spending some time iterating on the design!

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I’m pretty sure it’s this one: AMD Software: Adrenalin Edition, i don’t think i’ve changed any settings to cause the shrinking of the UI.

And yeah, that’s understandable, when you say unified design do you mean something similar to how the creator dashboard looks? if so, that’s great news!

But either way, you guys have been doing a awesome job already, keep it up!

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Creator Hub has some updating to do as well but I’d say they are certainly more closer to looking like the new system than any other UI, based on what I’ve seen. But yes the goal is we have much more shared UI components/styling.

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image
nice one…

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at this point one has to wonder how much power do these tooltips have to do this lol??

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I think they should add smooth caret animations to the script editor; it would look very satisfying.

Below is a GitHub link which perfectly shows what I mean:

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The old tooltips were terrible and weak. I fear we have made them… too powerful.

Seriously though, it’s my understanding the biggest problem isn’t the tooltips themselves but rather how we handle the main window getting defocused (and properly cleaning up). It makes sense if you think about tooltips always render on top of everything.

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I’ve shared with our scripting editor team :grinning:

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yeah, that makes sense, i made a tooltip system once for a UI framework i was working on, and it was pretty annoying to try and clean up, i don’t mind the tooltip getting stuck as of now since it doesn’t cause a lot of lag like before.

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make sure that this becomes optional, if your team wants to add it.

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New toolbox beautiful, but lags when I open Workspace. Also I founded bug with object inserting.
Thank you for this great updates!

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But theoretically the proper behavior is for tooltips to disappear when they’re no longer hovered, right? It shouldn’t wait until the Studio window is minimized to do this? :thinking:

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In theory, yes. But hover state is also a little wonky so it’s possible we never get the equivalent of a “mouse leave” type of event when the window blurs out. Once we get more fully moved over to the Next Gen architecture with less C++/Lua interop problems, we will be in a better position here.

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Ah, you guys dealing with the MouseEntered MouseLeave event issues to? Seems that nobody can escape the curse, not even staff lol.

Nah, but I do hope it won’t be too hard to resolve, dealing with issues like that is eternally frustrating. Good luck, you have my sympathies lol

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I guess it’s good proof that the new Studio architecture more closely aligns with the community pain points :sweat_smile:

Really looking forward to getting all these things off the ground so we can start working on better UI tools and workflows that benefit all of us!

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This looks good :coefficients:
image

edit:
image
This looks better than the previous version.

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Wait, is the new explorer out? If so, I might switch now.

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New explorer looks really good so far
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Some suggestions:

  • Make the children being highlighted after its parent has been selected an option
  • Bigger expand/collapse arrows since they’re a bit too small (imo)
  • Make the scrolling increment smaller
  • Make the height of the entries a bit shorter

Other than that, loving the progress so far :smiley:

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