Next Gen Studio UI Preview is here! [Beta]

No… you won’t be able to use it any more.
Think of it like Windows XP… had it’s limits… and MS moved on.
Same here. Things they want to add or update… is too troublesome in the old engine.

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Many developers are STILL waiting to hear about whether you plan to support the old UI or whether you want to force this new less user-friendly and less space-efficient UI on ALL developers, just because some corporate idiot thought it looked nice (yet it is clear no one with ACTUAL LONG-TERM experience with using Roblox Studio has had any input on this).

This is no longer a request but a plea, please ENSURE that developers HAVE the option to use the current studio UI and ENSURE that its functionality is supported. Alternatively, cancel this new UI entirely because whomever is designing it has zero experience using studio or designing GOOD user-friendly UIs. I am extremely frustrated that my development experience is being threatened with a terrible UI that will waste my time to do the same things the current UI can do in less time.

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I don’t really know how to feel about the new ui yet, i’ll have to try it out more.
(I found out about this like 10 minutes ago)

This is a feedback post. It’s not released yet. Don’t be worried - things can change. In my opinion, this is 100% more user-friendly than the current one.

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I may be blind, but where is the “View” tab?

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They got rid of it!! I didn’t even realize. :sob:

(Or they didn’t add it yet, Idk if added as of right now on the next gen ui, I still use the old one.)

I would still extremely appreciate the ability to use the current UI, even if it means new features accessed via UI are inaccessible.

Any update on when we can shrink this topbar? It’s absolutely atrocious to use on anything but a desktop monitor. It’s actually taking up over an inch of space on my 14 inch laptop.

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There’s actually kind of an fix for this but it will ruin other apps doing so by setting your Scale to 100% instead of 125%.


Your top bar will be smaller

Im disabling the beta feature, it isn’t terrible but it really needs some improvement (take a look at the feedback on this entire topic)

Dude who is gonna put like 1+ year to waste just like that. Be so fr

Plus, it doesnt take that long to get used to. Just keep using it and eventually you’ll figure it out in like, less than a week.

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Right click it. It shows hide labels or hide topbar.
Unless you ment like resize it.

Good developers (such as Relogic) know when to stop wasting time on a project that ultimately was a bad idea from the start, and instead what they really needed was to improve what they already had.

This is what Roblox needs to do. They do not need a completely new UI, and they do not need more ribbons when one suffices AND saves space. All they need is to redesign what they already have graphically without changing its layout or size, such as adding a divider between the file, test, and redo / undo buttons and the main tab buttons (home, model, etc.).

It is not acceptable to force your users to use an inarguably inferior replacement of something that isn’t broken and hasn’t even received complaints!

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The old ui was horrible when it came to the engineers trying to add stuff.
This new ui actually holds up to things like UE5 or Godot, while the old ui just looks like it comes from 2013, oh wait it did

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Read the replies above and give constructive feedback instead of screaming at the engineers to disable it. And no, they aren’t going to make the existing UI an option, supporting two frameworks simultaneously isn’t possible. Your statements can only be made by someone without knowledge of framework and engine development. This is not a “simple UI re-design” that can be retracted, this is a whole rewrite of the internal frameworks that Studio uses. And if you’ve ever looked at the title of this post, it says “Beta”. It’s very early in development.

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That isn’t an excuse to also ruining the layout though, there is absolutely no reason why they couldn’t replicate the current layout with a new system.

And my problem has nothing to do with the inner workings, the UI itself is the problem.
As a user the framework does not affect me, and it is not remotely an impossibility for the new framework to replicate the old UI layout.

Your presumption of me “screaming” and not being constructive is false. I am upset that developer concerns are not being considered whenever Roblox decides to completely remake parts of the development process and am asking for the UI design to be considerably altered to actively conform to basics of UI design (that is, user-friendliness, accessibility, and space efficiency).

My Constructive Feedback on the New Studio UI:

Given that the viewport is the main work environment (and that I haven’t seen any complaints from developers about the single ribbon) I think that it’s unnecessary work for both developers and the people designing this new system to split these buttons into separate ribbons. I especially dislike how the new ribbon is unnecessarily large and has an extreme amount of padding.
I am asking to have the option to have a single ribbon for all the tabs much like the current design OR for the design to actively drop the double ribbon design and instead to revert to having all the options on a single ribbon much like the current UI.
I am also expressing dissatisfaction at the general reduction of my workspace when I (a user with astigmatism) had no problem with the sizing and design of the current UI ribbon, yet am losing space of my viewport and for my tool widgets (explorer, properties, etc.).

I understand my original messages may have come across as negative or overtly critical but that is not the desired intent.

What in the layout did they ruin? Seems better than the old one to me

The majority think that the new UI design (the complete one that Roblox showed at the RDC) looks great and is far more customizable than the old one. And more understandable and modern. Though this is just an opinion.

You’re judging a beta UI that’s not even close to being finished yet with arguments that can only be used on a finished UI design. Developer concerns ARE being considered, many aspects of the new UI have been adjusted and updated through developer feedback. Read the thread. Even at least a small portion of it.

You can have criticism of the new UI, I have nothing against that. The only thing I am against is that you are asking to keep a system that’s been made in a whole other framework (Qt5) with a lot of hard-coded elements alongside a new framework (Lua Ribbon), which is impossible from an engineering perspective. Updates and revamps will eventually be made, your job is to give constructive feedback, not to say: “This sucks!!!”. And a little fun fact: Paul has already acknowledged that the ribbons have a lot of padding in certain places and they’re working on improving certain aspects of them. Feedback is being accepted.

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I understand the need for an inarguably worse framework to be replaced to improve the development process of new and existing features for Roblox staff, however I am not happy with unnecessary size expansions of UI elements that reduce the size of others, when the former was already large enough for me, while the latter is now increasing the time it takes at a glance to read them.

Ultimately I would love to see the new UI be fully customisable (size of the UI elements, their margins / padding, the font size and font type, and the positions of each element), however other than potential references to the general viewport / workspace widgets itself I am not aware that the new ui has any kind of customisation for the top toolbar ribbons, especially with how hard it is to keep up with updates for specific features across multiple different posts (as opposed to edits to existing posts).

That’s also a common developer request, and it’s been mostly acknowledged. As I said, many people before you have already reported that the UI elements are very large, and due to it, now you’re also able to collapse the Ribbon like how you could do it in the old one. Things are in very beta currently, and other window elements aren’t even updated yet. (Explorer, Properties, ToolBox, etc.)

More customization options are coming soon, and more buttons and boxes that existed in the previous version will eventually be implemented.
This beta stage most likely will stay for around a year.

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