If you want to compare roblox to UE5 why not go to UE5 if you like it so much? Heard unity is pretty cool, if you want more simple Godot shares a similar language to Roblox. You aren’t being held hostage here, if you don’t like the update don’t use it but don’t complain when it becomes the default. You can attempt to throw in your suggestions now as they’ll be reviewed but as a beloved roblox staff said almost 10 years ago, DAW Interfaces in 2024? That is so 2004.
Yes we are going to be updating the cards/tiles soon with a lot of community feedback incorporated. We aren’t showing “Friends” because the endpoint we hit to retrieve the listings isn’t providing that. We’ll chase it down!
We are mostly thinking about the ability to pin places to give some control over quick access but totally open to other ideas here. Maybe we could build upon the pinning idea and let you pin to a specific tab and also let you create new tabs?
Yes the team is working on this. It’s taking some time because we are working on a solution that brings Solo/Multiplayer/Team Test control along with pause/debug controls in one place (versus scattered into 3 or 4 places in the current UI).
No ETA yet because it’s a pretty complex task but it is a high priority for us.
When is the local server test feature coming to this ui. I feel like it shouldve been added when the ui preview got released as its an important part of development. I do like how clean the ui is but i have to keep switching back and fourth as im a programmer and i need to test my scripts with multiple people. maybe its hidden in the menus but i cant find it at all
I agree, I’ve been on studio for over six years and a design change this big makes me feel like I’d have to completely relearn the interface. It doesn’t even feel like Roblox anymore, the old UI had fun colors and seemed inviting unlike the new UI which is really boring and flat. I guess this is yet another example of Roblox losing its charm to appeal to investors.
We all agree it’s important but we are doing a lot of work here. The primary goal of the Beta is a very early Preview of the general design. We never intended full function matching with the old UI on the first release.
Friends and public are the same thing, one just has limited permissions separately. It’s always displayed friends-only games as public, even on the website ever since the CreatorDashboard was added
Framework is outdated, it is written in C++ using an open source UI framework from 2012 (Qt5)
Previous engineers did not prioritize forward compatibility, a lot of engineers expressed how hard it is to maintain or add features to the old UI, so let’s focus on the future of Roblox Studio, it will be a lot easier to add new features and later on customize it to your likings than it could ever be with the current framework.
MeshOfPaul made a post in the other thread discussing the new UIs (maybe there is one in this on too) vertical space and that they are working on making it smaller
USE CASE:
Well… so it may be… but for testing purposes on a larger scale than just your DEV’s (that would use in a PRIVATE server)… one would use FRIENDS instead… so it is not accessed by the PUBLIC… which could possibly mess up a Launch or Promotion planned for later on… or from others stealing your idea… before release.
STUDIO PROBLEM:
If you have several Devs working on a project, and one accidently (or on purpose) changes the game into PUBLIC mode… ANYONE in the DEV team will not know on the Web Page if the game is set to Public or Friends… because they ALREADY have permissions to play.
WEBSITE Visibility - Can’t distinguish if a games settings is Public or Friends
STUDIO Home Visibility - Can’t distinguish if a games settings is Public or Friends
The ONLY way a DEV will know how a game is saved - is in the PERMISSIONS.
How many Devs will keep checking the Permissions to see if anyone changed it to Public ?
So that was the whole point - since the Column was there on the Studio Homepage already… it should reflect properly as Friends - and NOT as Public.
I really like the current UI, and would prefer to keep using the current one (although this UI still looks like really cool). Will we still have the option to use the current UI even after this is released?