Nexus Dynamics v2.0 | Sophisticated Admin Panel

Don please fix this text I am begging youšŸ˜­

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Iā€™ll fix this soon!


Weā€™re aware of this issue and is due to how the RankService is programmed and weā€™re recreating it in a new way to solve this issue :+1:

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It wasnā€™t linked yet but solved :+1:

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Looks nice. I ask if you could maybe open source the gui as its own thing maybe? :eyes:

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The source is already out, just look through it and take the gui.

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Iā€™m really a fan of this admin system but unfortunately I had to remove it from my game because it seems unstable.

Thereā€™s been issues with teleporting players. Sometimes they get flung into oblivion.
Thereā€™s also the issue with the seat getting teleported with the players. (Already addressed)
Somtimes the admin is not recognized as admin when joining a server. (Already addressed)

Iā€™m sorry if this seems like nagging and annoying. But Iā€™m writing this hoping that the devs take notice on how bad this really is. Iā€™d imagine it would shun more users from using this wonderful system. So please fix these problems as soon as possible as they are very critical.

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Some more issues:

  • Admin may never load for some devs
  • Halts the end of playtests for 10-20 seconds sometimes
  • Random errors

  • The clock has never showed the right time for me

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  • FPS viewer capped to 60

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The code is overall pretty messy and has a lot of redundant and boilerplated code. The admin itself is also missing essential commands like :gear, :give, and :insert.

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I am indeed aware of these issues and have been working hard to make the panel in the best shape it can be! Weā€™ve already solved most of your problems in the new v2.0.5 version coming out soon, and want to thank you for reporting them.


The RankService module is a complete mess, and Iā€™ve completely overhauled the module to a much more efficient state.

Additionally the loading problem has also been fixed. If youā€™re unaware, the panel has over 11k UI elements (22k in play-test) and has been a major problem. Weā€™ve been heavily busy converting to the Fusion framework so we have 0 UI elements in the source.

Furthermore, for your errors we appreciate reporting them so we can fix them :+1:


These were removed due to a moderation bot taking our panel down for containing the source required to create those commands (Except give).


Thank you all for being supportive and helping us make Nexus Dynamics v2.0 better!

v2.0.5 will be arriving 2025 Q2 and weā€™re making it 100 times better :blue_heart:

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Wow, thatā€™s a great idea! Thank you for this, and thanks for the future fixes. Iā€™ve seen every admin panel on the devforum, and this one will be the best when all the bugs and kinks are worked out.

I can help with Fusion if you want, Iā€™ve been using it for a few months and have made components!

Darn moderation strikes again. Could you instead share custom commands that would do this, as an rbxm or Lua File? That could work!

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Once v2.0.5 comes out, weā€™ll release it as a package in addition with RBXM from our website that contains all commands/features you can connect that canā€™t go through creator store.

Weā€™ll be sure to post those in the original post :wink:

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Hereā€™s one:

{F8A7E0EE-C964-4EC4-86AF-CD73BA3F5AB0}

It occurs if the player leaves while Nexus is loading for them. It happens often when I end the playtest after accidently starting one. This error has a simple fix, but itā€™s just an example of a few errors Iā€™ve seen. This is the only one I could remember.

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It would be interesting to see an app system like in Administer!

From what I understand, it allows you to decide which services are going to run. Those services can add more commands, add a new feature to the game, give users a new tool, etc. Itā€™s like adding a Discord bot to give your server more features and moderation support, or like downloading a browser extension.

Nexus Dynamics could benefit from this by organizing the tools it already has into a new app system. Features like changing the lighting, modifying the terrain, and moving the sun and moon, could move into an ā€œEnvironmentā€ app. Commands like :sit, :jump, :disco, and :flash, could move into a ā€œFunā€ app. And basic moderation commands like :kick, :ban, :bring, :to, could move into a ā€œModerationā€ app.

All of this would improve the organization and provide more flexibility to developers and admins. Being able to disable apps you donā€™t want to use in the game could also speed up the loading process!

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We have planned to make a similar system as such but weā€™re still a long way from reaching that area, we want to finish Nexus Dynamics and all the planned content and only then create an external section where the owner can set specific conditions and permissions for systems.

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Hello everybody! :wave:

Weā€™ve published a brand new Blog Post regarding some news about Nexus Dynamics v2.0.5 and an official release date.


Release Date

v2.0.5 - April 19th, 2025

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Yay! Optimizations are always welcome, and especially ones that reduce load times by over 21 times!

I donā€™t think this is from Nexus Dynamics anymore. It could be from ProfileService or maybe Roblox Studio is just slow nowadays. I disabled the admin, and the hang still occurred randomly. Sorry for potentially scaring you with that!

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By disabled do you mean disabled the script launching the source? Because that wonā€™t fix it. The file contains over 11k GuiObjects which is THE part that causes immense lag even if 0 scripts were running.

If you have deleted it, let me know so I understand that its possibly something else like youā€™ve said.

I moved it to ServerStorage so it for sure wouldnā€™t run. I tried disabling the main script at first and something was telling me that didnā€™t work that way. I did not delete it though!

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More News

Since weā€™re near release we thought to give everyone more news about what makes v2.0.5 so special.


The following is an update for Nexus Dynamics v2.0.5

The API for Nexus Dynamics has been rewritten with advanced type-checking and as a framework entity of its own.

Making it possible to integrate your own addons, edit panel pages, or create entirely new panels through its own API.

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All that you see might change before release. Therefore treat this as a preview

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This all super cool, but I have found some things that may cause issues. You have 2 remote that donā€™t seem to have any permission checks, one allowing you to change any property of any BasePart the client has access too (remote named ā€œPropertyā€), and one that applies changes to the terrain on the server (remote named ā€œTerrainEditorā€).

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Iā€™m well aware, there are a few connections to the server thatā€™s a backdoor if found. Weā€™ve resolved those with both security checks and only replications if ranked

(Creating the remote event with the panel after detecting your rank worthy of the panel)