NexusBan - The Global Exploiter-Ban-List

Yes, I was referring to the README file.

Also—just to clarify—are you requiring a locked file? I was under the impression that Roblox had moved away from supporting those.

Feel free to check out my site—it’s focused on the same kinds of tools and features, although it hasn’t been publicly released yet. So far, I’ve only shared it in private channels and now here. Pricing isn’t finalized since it’s still in soft launch, but the core features are fully implemented. These include:

  • 2FA support
  • Email notifications
  • Roblox and Discord logging (via webhook)
  • Compatibility with both personal and group games
  • User-controlled integration options

It might sound like I’m advertising, but I’m not offering it publicly—at least not yet. Still, you’re welcome to sign up and explore the feature set firsthand if you’re curious:
https://mas.newstargeted.com/

The main thing people seem to want is a way for game owners to manage bans themselves—without having to worry that someone else will override or interfere with their system. Sure, self-hosting is an option, but let’s be honest: not everyone wants the overhead of setting up and maintaining an external ban platform.

Also, one concern that’s come up is how ban-related proof is handled. Hosting all of it publicly might not be ideal. What if a game or group owner only wants that information visible to their moderators—not every user? That level of access control is something worth thinking about.


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