When did i say i exploit myself
Knowledge != Exploiter
I don’t get this like…
just for knowing stuff now your apart of the exploiter community?
When did i say i exploit myself
Knowledge != Exploiter
I don’t get this like…
just for knowing stuff now your apart of the exploiter community?
isnt that what executers are for? If you were to know if the anticheat detection system works then you wouldve had to use them, thus doesnt that make you an exploiter?
Also again, I dont really know how exploiting stuff works.
you just said you have executers . . .
"Yeah no, i know a lot of executors and their all undetected and most of them are also free "
Please stop making stuff up.
I did nothing to you
based on your profile i see you love to argue with people
OHH
sorry I read that wrong, thats on me.
Im not trying to attack you man
anyhow thus concludes this interaction ig.
The ban-list is now completely public for everyone to view at http://163.172.51.56:25797/dashboard/banned
Enhanced the Whitelisting System and made it more complex. Check README/Documentation for more information and help.
Only trusted users from medium games may report people now.
NexusBan.rbxm (3.2 KB)
Yes, I was referring to the README file.
Also—just to clarify—are you requiring a locked file? I was under the impression that Roblox had moved away from supporting those.
Feel free to check out my site—it’s focused on the same kinds of tools and features, although it hasn’t been publicly released yet. So far, I’ve only shared it in private channels and now here. Pricing isn’t finalized since it’s still in soft launch, but the core features are fully implemented. These include:
It might sound like I’m advertising, but I’m not offering it publicly—at least not yet. Still, you’re welcome to sign up and explore the feature set firsthand if you’re curious:
https://mas.newstargeted.com/
The main thing people seem to want is a way for game owners to manage bans themselves—without having to worry that someone else will override or interfere with their system. Sure, self-hosting is an option, but let’s be honest: not everyone wants the overhead of setting up and maintaining an external ban platform.
Also, one concern that’s come up is how ban-related proof is handled. Hosting all of it publicly might not be ideal. What if a game or group owner only wants that information visible to their moderators—not every user? That level of access control is something worth thinking about.
They manage bans themselvs.
This is not admin.
No one can walk around and ban people using NB.
NB is designed to prevent people on the EXPLOITER list from joining.
This is not a admin system.
The developers add their own admin system.
Also excuse me how is your thing near the same as mine??
Mine is a ban-list yours is a admin system thats 2 diffrent things??
Mine is also a ban list/admin system.
I can ban both games, and or users who join the games.
Hence the references.
But so far your site looks good
Wha??
Mine is a completely diffren thing than yours??
Theres 0 reference??
Well, my system also uses api Keys, references to each game.
In order to make sure no game abuses the system.
My system is also owner/moderator-based.
I’ve not made an in-game system or GUI, to do the website call yet.
But my site is a reference to CBRS, the old "Christbru @Christbru01 's system, that had a live ban, but that system also had an anti-exploit built in.
History repeats itself, the cycle never ends, I guess people never learn.
I dont understand what your trying to say
I’m sure with time you will find out like all of those before you.
Uhhhh Whatever you say… Whatever you say
You mention that a global ban list for exploiters across games is a good idea, but I’m not sure if this is the right approach. It feels like we’d be taking on a responsibility that should belong to Roblox itself.
What if someone is mistakenly flagged for exploiting due to a misunderstood glitch? (just a situation as an example) Are they expected to join a Discord server just to appeal? That process isn’t fair or efficient unless it’s a 100% confirmed exploit. Sure, it might catch some actual exploiters, but most serious hackers use “one use alt accounts” anyway, so banning a few doesn’t really solve the issue.
For me, relying on Roblox’s moderation sounds like a better option rather than that. By the way, how will you encourage players to actually spend time gathering evidence and then reporting exploiters through your system, instead of quitting the game for example or simply just ignoring them?
“For me, relying on Roblox’s moderation sounds like a better option rather than that. By the way, how will you encourage players to actually spend time gathering evidence and then reporting exploiters through your system, instead of just quitting the game or simply just ignoring it/them?”
Yep…Yep…
So what roblox do you use to play…
This is the exact same as ruben sim, why dont we just always rely on roblox moderation?
He banned over 90 thousand ERPers with his bot Ro-Cleaner
Guess what. Roblox didnt even do half of what he did
Also appealing via discord is the normal way of appealing…
Nothing special…
I dont see any other way of doing it
It’s normal because both of us are over the age of 13. But let’s say there is a 10 years old, how is he going to join a Discord server to appeal because he thought it’d be funny to glitch into a wall.
U cant get banned for glitching on NB.
Also its obvious if a person is hacking is glitching