So before when a animation would end it would “smooth” back into the idle animation etc.
but very recently. it no longer does this for some reason apparently.
anyone else had this problem or found a way to fix it?
because my game heavily relys on this “smoothing” effect and without it. it looks amazingly bad.
Before: i would attack and when its done it would smoothly go back to the idle animation.
Currently: ill attack and when its done it will instantly cut back to the idle animation with nothing inbetween. making it look extremely choppy and bad.
when you :Play() an animation, the first argument is the amount of seconds it smooths out. you probably did :Play(0,weight,speed) . It should be somewhere between 0.1 and 1, depending on how smooth you want it to be.
so ive been testing it a little bit more. and the default roblox movement animations seem to work smoothing into the idle. and the holding animations smoothing also seems to work.
its only custom animations that are not working or smoothing when they end.
Post i made about this was the wrong category so it go closed instantly with no warning so guess I’m on this thread now. I had the same category as this one too.
Reposting here since the last thread got taken down.
I can vouch that this is an issue, I’ve seen in it in other games such as Rogue Lineage and Anime Battle Arena, and see it in my own game’s animations.
I am also having this issue with my own guns, they used to work perfectly. But then I updated studio 10 minutes ago and Boom, all animations have no smoothing in or out and when I use the smoothing parameter it doesn’t fix it.
I would like to thank the roblox team for this update personally. Thank you for making my animations clumpy and aweful to look at with help of your necessary update, my player base will be glad, much appreciated.