This would help a ton with things like Character Customization Menus. It’s annoying when “Waiting for character” is stuck on your screen while you’re still making your character.
This is part of the ReplicatedFirst feature, and will ship with it, possibly as soon as the next release.
As a workaround you can set the character to be a random model, and then unset it right away again to get rid of the message.
Disclaimer: I am not saying this is acceptable in any form/fashion, but due to assumptions, I have to state this beforehand.
While characterAutoLoads is set to false:
game.Players.PlayerAdded:connect(function(p)
p:LoadCharacter()
p.Character = nil
p.CharacterAdded:connect(function(c)
–etc
end)
end)
[quote] Disclaimer: I am not saying this is acceptable in any form/fashion, but due to assumptions, I have to state this beforehand.
While characterAutoLoads is set to false:
game.Players.PlayerAdded:connect(function(p)
p:LoadCharacter()
p.Character = nil
p.CharacterAdded:connect(function(c)
–etc
end)
end) [/quote]
Oh, never thought about that. Thanks!