The thing which is animated in my head never leaves the head, so I’m wondering how do you calculate the “expected bounding box”.
I heard some of my UGC comrades could manage to get rid of it. But I don’t think I can fix mine. That’s how my cylinder work. It’s like a laser-eye. You can turn it on/off.
Also this error appeared on my rig after the “too transparent” message got removed for the rest of my bodies. So my head didn’t have this error before.
With this “emoting suparsses …” people won’t be able to make creative dynamic heads like these ones.
I beg you to remove this restriction!