Non-Player rigs' joints reconnect after touch

For humanoids with BreakJointsOnDeath enabled, if the rig has not been touched by the client prior to its death and then the client touches it soon after its death, the joints will reconnect. Does not replicate to other clients or server.


System Information:
Windows 10
AMD Ryzen 5 PRO 4650G
AMD Radeon Graphics (Integrated)
16gb RAM
Bug.rbxl (84.1 KB)

3 Likes

sorry for bumping but did you find any (temporary) fix for this? its ruining my npc system

EDIT: found a temporary fix, use two collisiongroups for Players and NPCs, set the collision to false and most importantly turn off CanTouch for all NPCs, that appears to have solved it somewhat (unreliably though)

My use case: joints would reconnect after killing an npc, thus breaking the ragdoll system i was using