Not correctly showing the normals of the object imported from Blender

Reproduction Steps

All details here:
Studio is not correctly showing the normals of the object imported from Blender

Expected Behavior

There should be no difference in the imported visual result, since the faces are correctly oriented within Blender, as indicated in the post above

Actual Behavior

The post above shows what happens

Issue Area: Studio
Issue Type: Display
Impact: High
Frequency: Constantly

2 Likes

Heyo. I may be wrong, but it seems this bug wasn’t an issue with Roblox. Rather, it was the mesh itself and it’s vertexes.

1 Like