Post the following to Platform Feedback - Engine Bugs
when the Post Approval ‘renovation process’ is finished.
Title: TeleportService::TeleportToSpawnByName does not provide join data to the destination place
Thread: Upon teleporting using TeleportService::TeleportToSpawnByName
, running Player::GetJoinData
in the destination place returns an empty table.
Code:
game:GetService("Players").PlayerAdded:Connect(
function(Player)
local JoinData = Player:GetJoinData()
print("GetJoinData table:",JoinData)
print("Table entries:")
for i,v in pairs(JoinData) do
print(i,v)
end
end
)
-
Using the aforementioned function:
No table entries printed to the console. -
Using
TeleportService::Teleport
:
As a side-note, perhaps this function should be deprecated anyways. Referencing a SpawnLocation
's name from across places seems a bit anachronistic and is also entirely possible without needing its own function.