Notoriety Release Notes (2020)

Version 3.3D – December 18, 2020

  • Added new premium armor, mask, and skin set. Roblox Premium users will automatically be given these when they join the game in addition to the other benefits listed in the game’s description:
  • “Blessed” Honey Badger skin
  • “Blessed” P90 skin
  • “Divine” Armor set
  • “God’s Envoy” mask
  • Citizens can now sit (currently only in R&B Bank)
  • Fixed using the wrong difficulty image on Extreme when the heist starts
  • Fixed a collision issue that helped players get on the roof of the warehouse in Shadow Raid
  • Fixed a typo in Cook Off’s dialog
  • Attempted a fix for players sinking through the stairs in Brick Bank
  • Fixed a UI bug where UIs overlap when accepting a lobby invite
  • Fixed the mini safe in Black Friday not opening when players picklock it (for real this time)

Past Updates

Version 3.3C -- November 26, 2020

The following gamepasses have had their prices reduced:

  • Brick Bank (1000R$ → 500R$ )
  • Golden Mask Casino (900R$ → 450R$ )
  • Double Cash (700R$ → 375R$ )
  • Double XP (1000R$ → 500R$ )
  • Cheaper Infamy (200R$ → 120R$ )
  • Grenades (150R$ → 90R$ )
  • Overkill Pack (400R$ → 280R$ )
  • Wasted Shotgun Pack (350R$ → 245R$ )
  • Marksman Pack (500R$ → 375R$ )

Roblox Premium users now receive the following benefits:

  • Brick Bank and Golden Mask Casino can now be hosted for FREE
  • A special “Premium” title
  • And more to come!
Version 3.3B -- November 24, 2020
  • The future is bright! Updated the lobby to utilize Roblox’s latest lighting update
  • Fixed textures for special patterns rendering weird on the client
  • Specifically, fixed the AKM White Diamond pattern and the M14 EBR Dark Energy pattern
Version 3.3A -- November 17, 2020
  • Removed event status for the Trick Or Treat heist. Badges that gave rewards are now only obtainable during the month of October, like Haunted Forest. The heist will still be playable.
  • Loading screen cycles between heists
  • Removed Herobrine
Version 3.3 -- October 31, 2020 -- HAPPY HALLOWEEN!
  • Added “Trick Or Treat” heist
  • Added new dozer variant, the “Mystic Juggernaut”, which only appears in Trick Or Treat
  • Added support for suit skins
  • Added support for multi-part masks
  • Improved UI
  • Changed main font
  • Improved objective display
  • Added large parts inside houses because some players have an unhealthy obsession with glitching into thin walls :sweat_smile:
  • Added a bigger hitbox to the doorbells and candy buckets so it’s easier to interact with
  • Increased the interaction timer on the doorbells in attempt to combat an interaction glitch
  • Increased the hitbox on keys and door interactions
  • Players can hold only one key at a time
  • Using a key will unlock the gate in the vault after one attempt regardless of difficulty
  • Players can no longer unlock the gate outside the bank from the inside
  • Players can now unlock the gate outside the bank with a Saw
Version 3.22 -- October 18, 2020
  • New lobby theme for Halloween
  • Improved UI for heist creation menu and leaderboard screen
  • New mask (Spooky Skeleton)
  • New badge for the coming monthly challenge
  • Lots of new themed challenge rewards!
Version 3.21H -- October 11, 2020
  • You will now get kicked if your data fails to load after 3 attempts. This is to save your data from being overwritten when Roblox’s data services are down
Version 3.21G -- September 29, 2020
  • New mask (Radical Paintballer)
  • Changed some rarities of weekly challenge masks so they are not “common”
  • Base versions of the weekly challenge masks can now be obtained with safes
  • Fixed the arrows on the weapon modification screen not working, preventing you from seeing your whole collection of gun skins if you owned more than 5 skins for any single weapon
Version 3.21F -- September 23, 2020
  • New mask (Reactor)
  • Weekly challenges will never repeat objectives two weeks in a row
  • Jade now highlights the ingredient name in the dialog for Cook Off
  • Changed the text color for Jade’s narration slightly
  • Skill tree now shows red text if you cannot afford a skill, blue text if you can, and white text if owned
  • Updated the kills UI icon
  • Updated the pager icon
  • Made the down UI smaller
  • Some other UI tweaks
  • Small crosshair removed from Gift Factory
Version 3.21E -- September 18, 2020
  • New challenge formulas + badges
  • Challenges can no longer require gamepass weapons
  • Added a new building in Cook Off
  • Adjusted Cook Off wait timer between objectives to 35-40 seconds (from 10-60 seconds)
  • Changed some Cook Off dialog
  • Increased required bags in Cook Off by 1 for every difficulty
  • Heist start difficulty screen updated
Version 3.21C -- September 6, 2020
  • Fixed a bug that made daily challenges default to Normal difficulty. This will take effect starting on Monday’s challenge.
  • Fixed a possible network error occurring at the loading screen (11/17)
Version 3.21B -- September 4, 2020
  • Shouting should be more consistent (Fixed viewmodels blocking the shout)
  • The “Evil Assassin” mask should now line up to the player’s head correctly
  • Added new indicators for getting “Bullseye” kills
  • Added new indicator for hitting police armor. Instead of showing the damage dealt, it says “Armor”
  • Critical hits on headshots are now displayed with red text but highlighted yellow
  • Police weapons do not interfere with hitboxes
  • Police accessories (not armor, such as the regular officer’s hat or hair) no longer steal the bullet collision, robbing the player from potential headshots
  • Police torso hit detection improved, useful for the Body Expertise skill
  • Several skills were not registering properly, now fixed. Which skills were broken depended on if the player played Notoriety a while ago. Because of this, I can’t really write down a list of fixed skills. (Weird bug, I know)
  • Shooting while aiming and downed now works properly
Version 3.21A -- August 30, 2020
  • Added the “Hit Indicator” option in the settings menu, can be used to disable the new hit indicators
  • Reduced max reflectance on daily gun skins
  • Increased difficulty requirements and kill requirements for daily challenges
  • Fixed “no mask” bug
  • Fixed Jewelry Shop costing 0 on all difficulties (the heist actually still deducted the correct amount of money)
  • Pushed an attempted patch on Brick Bank and RO Bank that allowed players to get past the vaults without opening it
Version 3.21 -- August 29, 2020
  • Added damage markers to not only show if you hit something, but also how much damage you did. Normal hits are shown in white, headshots are shown in red, and critical hits are shown in yellow
  • Spotting, intimidating, inspiring, converting, and other skill based effects now have clear feedback through text
  • Added some unique animations for actions such as picking up bags or tampering with drills for the police
  • Modified existing animations for police and citizens (thanks, @MisterMax228_New)
  • Hostaged police now drop their weapons
  • Converted the chat in-game to display your level, just like in the lobby
  • Improved sniper damage:
    L96: 2503500
    M110: 2603600
    M24: 2503550
    M95: 35004000
    M98: 4803975
  • Reduced citizen hesitation when moving
  • Fixed police playing an interaction animation when there is nothing to interact with
  • Fixed possible desync issue with masking, which could lead to being unable to interact or shout
Version 3.2J -- August 27, 2020
  • You can now earn gamepass challenge rewards by purchasing the gamepass after completing the challenge, so long as it is still the active challenge
  • The lobby now uses Roblox’s default chat. This means you can do all the things Roblox default chat lets you do like muting and whatnot. Titles and ranks are still shown so it’s a win-win!
  • Max player count in the lobby increased to 125 (from 100)
  • Fixed arms not showing up
  • Fixed a bug where purchasing + equipping the ICTV would not update your detection right away
  • Fixed the P90 Copper pattern having a part that wasn’t copper colored
  • Fixed the challenge menu swapping the order of challenges which caused render issues
  • Fixed being able to sell armor when you have it equipped on any of your classes
  • Fixed the “13/17” loading issue for accounts who sold armor they had equipped on one of their classes
Version 3.2I -- August 25, 2020
  • Adjusted the end game camera
  • Cross server lobbies disabled. We were ahead of our time guys, Roblox needs to catch up to support this. We are planning on increasing the max player count in lobbies though so you can look forward to that!
  • Removed textures of players in the lobby place (hats, clothing, etc). Since the players are not seen, this will improve performance and allow us to increase the player count soon
  • M4A1 sights removed as they weren’t really usable because of the gun model. This is a temporary solution
  • Fixed some guns having weird aiming issues
  • Fixed random UI elements appearing after you complete a heist (like the custody screen, for example)
  • Fixed a potential crash when players spam the reset heist button
  • Masks now scale correctly when being held (before being put on)
  • Bumped back a map boundary that prevented criminals from opening an ATM on Diamond Store
  • Masks are invisible before they are put on to prevent them from blocking the screen
Version 3.2H -- August 24, 2020
  • Pattern support for armor implemented
  • Gun aiming improved yet again
  • Guns tagged to support more advanced patterns
  • Aiming down sights will not improve the numerical accuracy of weapons anymore
    (was a x2 accuracy bonus)
  • Fixed being unable to see your weapon preview in the weapon modify screen
  • Fixed being unable to use gamepass contracts if you did not own the gamepass for that contract
  • Removed lots of invisible parts that were on the guns for some reason (oops)
  • Fixed mask rendering in the main inventory page. The masks were not scaling correctly
  • Made another small step towards fixing the custody bug by not resetting the UI when the player is respawned.
    unknown
Version 3.2G -- August 20, 2020
  • Added monthly challenges
  • Added 3 new badges for completing more unique challenges
  • Weapon skins renamed to Patterns in the weapon modification screen
  • There are now two rewards for players who complete challenges. One for weapons you must purchase with gamepasses and one that is guaranteed to be a non-gamepass weapon
  • To navigate the security cameras, you now must press your LEFT+RIGHT keybinds to change the camera view (instead of left + right click)
  • Fixed some challenges not completed due to a timing issue
  • Fixed some weapons showing up in the challenge preview boxes wrong
  • Fixed a few cases where players leaving the game would break police/citizen/criminal AI
  • Fixed an issue where updating your class after readying up would not change your detection rating
  • Saving is now done as soon as the heist is finished, instead of just when the player leaves. This might fix some issues with results not saving and challenges not being completed
Version 3.2D -- August 17, 2020
  • Semi automatic shotgun accuracies reduced from 80 to 30, except the Remington 870, which was reduced to 10
  • Fully automatic shotgun accuracies reduced from 80 to 15
  • Shotgun accuracy calculations fixed
  • Fixed badges not being given out properly for challenges
  • Improved hit detection for weapons (in some cases, not perfect yet)
  • Bodies are less likely to glitch into things
  • Fixed another possible issue causing crashing when trying to teleport back to the main game or restart a heist
  • Fixed being able to “swap” skins from the in-game inventory menu
    shotgunaccuracyfix (1)
Version 3.2B -- August 15, 2020
  • Added more complex gun skins that can be won from challenges
  • Added 7 new badges related to completing certain challenges
  • Due to feedback, we changed the gold skin to look much better. If you got the gold Vepr 12, we’ll upgrade it automatically to the “Pure Gold” form
  • Made the challenge button more rainbowy
  • Equipped skins wouldn’t show themselves as equipped if you switched categories in the weapon modify screen
Version 3.2A -- August 15, 2020
  • Fixed the “Shades” mask being marked as Exclusive. It is now Infamous again
  • Fixed being unable to complete the Baneful Criminal weekly challenge. If you have over the required kill counts try joining a 3.2A+ server (or private server) to get the reward
  • Fixed the restart heist prompt in-game not completely disappearing after giving a response
Version 3.2 -- August 15, 2020
  • Added gun skins! You can apply gun skins by modifying your guns through the inventory screen - Added daily and weekly challenges. You can access them by clicking the “Challenges” button in the inventory.
  • You can sell gun skins you do not like for cardboard safes
  • You can rotate your gun in the weapon modify screen by clicking & dragging
  • Fixed citizens not wearing shirts sometimes (again)
Version 3.19G -- August 13, 2020
  • Added a mask counter to the mask selection screen
  • Added a cap on the max amount of masks you can have at 100 (subject to change) to combat data loss. Safes will give out contracts if you are over your limit
  • Camera FOV decreased from 60 to 45
  • Citizen and Guard FOV increased to 70 from 40 and 60, respectively (meaning you can’t stand right near their faces without them getting suspicious)
  • Fixed guards being unable to see broken glass on certain maps
  • Fixed citizens being unable to see bodies on certain maps
  • Fixed an issue where exiting the camera screen would leave a mouse cursor visible for the rest of the heist
  • Fixed an issue where spotting guards with cameras would break the camera
  • Tasers will stop tasing you if they don’t have a direct line of sight (criminals + police blocking line of sight do not count for this)
  • Fixed Dozers having the Roblox 2.0 Package (instead of being blocky-looking)
Version 3.19F -- August 12, 2020
  • Nightclub objective changed. You now must secure bags of Bloxy Cola. This means you’ll have to open the safe(s) to find it
  • Bloxy Cola outside of safes in Nightclub were replaced with Money Bags
  • Nightclub now uses the new van model
  • Updated the pathfinding grid on Nightclub so Police can move around the van in the garage
  • Potential fix for teleporting to main menu causing the Roblox Client to crash
  • Removed some old dependencies to Roblox services that were causing lobbies not to be listed
Version 3.19E -- August 12, 2020
  • Added an “All” category for heists for the heist creation list. It is now the default category
  • Some heists have multiple categories now
  • Fixed a tiny bug in the credits that was generating errors
Version 3.19D -- August 11, 2020

GMC-focused update

  • Added an objective update when the big drill needs water
  • The big drill’s water supply works a bit better now. It treats each canister of water as its own supply, instead of grouping them into one supply. This means that you can refill them while the drill is still running instead of the drill not allowing you to refill them until they are both empty
  • The big drill now shows progress by showing a cut effect
  • Somewhat reduced the time it takes to drill through to the vault
  • Made the lobby browser a bit prettier
  • Reduced the volume of the Cloaker
  • Fixed the rails on the stairs to the second floor of GMC being unanchored - Improved the lift to support many more bags and to not get stuck
  • Fixed a bug where too many guards would hold keycards in RO-Bank
  • Fixed R&B Bank sometimes showing the wrong objective depending on how far you got in stealth
  • Fixed GMC lift colliding with objects that prevented it from moving (it’s still not great at moving tons of bags, working on it!)
  • You can no longer throw your bags into the trucks in Transport Day 2 (which would get them stuck)
  • Fixed an issue where Cloakers would target downed criminals (and would constantly make noise)
Version 3.19C -- August 9, 2020
  • Reintroduced visible numbers for health and armor on the HUD
  • Added a kill counter on the top right of the screen which shows your total kills for your current heist
  • Sentry guns now shoot 8x slower (previously 4x) when in AP mode, and the 4x damage multiplier does not factor in skills, but uses base damage instead. Meaning that AP rounds with no skills deal 160 (40x4) damage every .8 seconds. With maxed out skills, AP rounds can deal up to 220 (40x4 + 20 + 40) damage every .8 seconds
  • Tweaked some UI
  • Fixed snipers (police) sometimes breaking and not shooting
  • Fixed hostage counter being unpredictable over time
  • Sentry guns, grenades, and trip mines now count as police kills
Version 3.19B -- August 5, 2020
  • Added a new backup feature. You can now save or load your data manually as a just-in-case safeguard against data loss. You can also restore your data from your backup at any time. You can access this by going to settings in new servers
  • Police sniper aim speed doubled, meaning they shoot twice as fast as before
  • Diamond store uses the new van model
  • Fixed another issue with police shooting through walls
Version 3.19 -- August 3, 2020
  • Leaderboards now display the top 20 slots with respect to teams, not just individuals
  • The ICTV can no longer be equipped without acing the “Armorer” skill
  • Skills involving concealment should be fixed
Version 3.15 -- August 1, 2020
  • Sentry gun damage increased from a base of 10 to 40 . The Sentry Mayhem skill was changed to add 20 damage (from 5). The aced version increases an additional 40 damage (from 10)
  • Sentry gun health increased from 100 to 10,000
  • Guards can spot players in restricted areas without the player needing to wear a mask Currently affects: Shadow Raid (All Warehouse Guards) and Art Gallery (All Guards)
  • Criminal AI now have dodge chance (same as suit) and an increased armor regeneration rate. They can now carry the Chicago Typewriter, AKS-74u, and the Remington 870 as their main weapons
  • Criminal AI refresh rate increased (much more responsive to changes such as enemy presence and reviving fellow criminals)
  • Criminal AI spends less time reloading (now based on gun they are using) - Criminal AI can shoot while playing hurt animations
  • Made Shadow Raid loot more consistent. Expect 18-20 bags total
  • Police AI and Criminal AI are much more accurate with shotguns (spread was always maximized before)
  • Fixed police being hard to kill when made hostage and being treated as citizens when killed as hostages
  • Fixed issue where if a marked hostage was killed, another hostage can never be marked to release a player from custody
  • Fixed Sparkletime Bandana mask being worn incorrectly
  • The loot truck on Transport Day 1 is no longer visible before it is available to pick up loot
Version 3.1D -- July 31, 2020
  • Players can now join lobbies in other servers. So far this is limited to public heists, and may not show all available heists. In short, it’s an experiment. With that, Private Servers are now FREE
  • You no longer auto mask on any heist
  • Pressing backspace no longer removes your weapons
  • Surefire skill fixed
  • Shock and Awe skill fixed
  • Fixed police being able to easily walk on water on Transport Day 2
  • Whoops! badge is slightly easier to obtain
  • Potentially fixed negative skill issue
  • Fixed Brick Bank not loading
  • Fixed Nightclub guards using old character models when spawning in
Version 3.1 -- July 26, 2020
  • Transport released!
  • Allowed players to right click to remove skills again
  • Patched a game-breaking bug that allowed players to skip skill tiers
Version 3.0A -- March 16, 2020
  • Implemented damage falloff
  • Updated assault mechanics
  • The assault is now in a bunch of new stages:
    Delay phase: Waiting for either the risk to increase or the time to run out, depending on game difficulty.
    Anticipation phase: An extension of the delay phase where police start spawning in. Can be further extended by having at least one hostage.
    Buildup phase: A short phase where police spawn pretty rapidly.
    Assault phase: Pretty much the old system, police spawn in and fight until the time runs out (depending on assault difficulty, not game difficulty).
    Retreat phase: Very short phase which can be ended early if the risk is too high.
    Support phase: HRT or Technicians will spawn individually if hostages or bags exist.
    Bonus: Cloakers now spawn in as normal assault units AND as hidden units. They can also charge you without hiding, too.
  • Reduced XP requirements and reduced bag requirements on most maps
  • Bags no longer collide with each other
  • Reduced RPK vertical recoil
  • Doubled shotgun accuracy
  • Implemented a data patch to attempt to mitigate future data issues
  • Fixed Cloakers losing their appearance
  • Fixed safes not opening after lockpicking them (Nimble Aced is still required)
  • Fixed ATMs not opening after using the ECM Jammer or SAW
  • SWAT vans are correctly positioned again
  • Minimum level lobby permission fixed
  • Invite list fixed
  • Heist tracker fixed
  • Lobby browser tactic icon fixed
  • Backspace no longer drops weapons
  • Fixed Delayed Response not being able to be purchased
  • Fixed G17 & G18 sights
  • Fixed the issue of being having the option to purchase while being underleveled (was just a visual glitch, the server still denied you of purchasing)
  • Fixed UI text bug when carrying more than one bag
  • Potentially fixed a rare case where the player doesn’t spawn properly upon teleporting into a different place
  • Potentially fixed a rare case of users not spawning with their masks
  • Fixed the issue in Diamond Store having no guard in the security room, preventing cams from being disabled
  • (Hopefully) made Diamond Store less laggy
  • Fixed trip mines on doors not working for Nightclub and Diamond Store
  • Fixed converted cops being able to disable drill
  • Fixed the issue in R&B Bank where players can secure bags and finish the heist one garage level below the van
  • Fixed SWAT van and body bag clipping issues in RO Bank
  • Patched a Brick Bank glitch that allowed players to get through the timelock super early
  • Snipers actually penetrate armor now
Version 3.0 -- February 14, 2020
  • Introducing Jade, the new mysterious supporting character for NOTORIETY
  • Introducing new AI criminals
    • Shade
    • Ash
    • Harlem
    • Onyx
      Note: Characters won’t be a feature for a while, so for now they’re just AI
  • Leaning system
    • Q & E by default
    • Can be toggled or held
  • Weapon swap animations
  • Bonus & cash experience system
    • Only given if a player hasn’t played a certain heist for the past 20 heists
  • Repeat penalty system
    • Only given if a player restarts the same heist they successfully completed
  • Custody penalty system
    • Only given if a player got arrested and was never released
  • Co-op bonus system
    • Only given if there’s 2-4 players in the heist
  • New various in-game sounds
  • New settings
    • Controls
      • Allows the player to remap the control scheme
    • Gameplay
      • Auto Reload automatically reloads weapon when out of ammo
      • Invites enables/disables players from sending you lobby invites
      • Crew Info removes HUD about your teammates
      • Sprint, crouch, and lean can be toggled or held
    • Graphics
      • Effects determines the amount and intensity of effects that can occur
      • Body Count Limit limits the amount of dead bodies that can be on the map at the same time
      • Highlighting determines the details of marking objects and players on the map
      • Textures can be disabled to increase performance
      • Materials can be disabled to increase performance, will switch everything to SmoothPlastic
      • Shadows can be disabled to increase performance
  • New preplan feature: Crew Setup
    • Allows you to see everyone’s equipped class
  • New preplan feature: In-game weapon changes
    • In the Gear tab, you will be able to change your weapons, armor, and equipment before starting the heist
  • Map XP
    • Players get experience for completing certain objectives throughout the heist. This is what replaced bag xp.
  • Host kicking
    • Hosts can forcefully kick players if they’re griefing in some sort of fashion. Must be manually set when creating your lobby. You don’t gain any advantage in cash or experience for abusing this.
  • Difficulty bag requirement system
    • This system changes the amount of secured bags required. Higher difficulties may require more loot to secure. This doesn’t apply to every map.
  • All maps now use Future is Bright 2.5 lighting
  • Changed default field of view to 90
  • Changed the viewmodel for every weapon
  • Extended auto-ready to 3 minutes
  • Changed the way objectives are executed
  • Ammo for RPG-7 and SAW can only be replenished from an ammo bag
  • Bullets no longer phase through glass or enemies if you are too close to them
  • Players now holster their weapons when interacting with something
  • Changed teleport screen
  • Implemented better recoil
  • Implemented camera shake
    • Applies to recoil, explosions, and damage
  • Killing a civilian is now penalized per-player
    • Grenades also respect this penalty
  • Players can no longer walk through civilians, but can’t push them either
  • Look/aim sensitivity is now based on your game settings set from the client
  • Avatar appearance has changed in the lobby so players can now see what they look like before the game starts
  • Doors & ATMs now have interaction icons on them
  • Changed objective icons
  • Changed detection icons & pager icon
  • New leveling formula
    • Level 100 now requires 1,000,000 XP
  • Police cars now have flashing lights
  • Guards will instantly detect you if you touch them
  • Players can now open doors with SAW
  • Changed the FOV of every sight, also made the values consistent for every gun that allows sights
  • Snipers can be silenced
  • Shotguns (except Ithaca 37) can be silenced
  • AI criminals and guards are now able to open doors
  • Guards can now melee players
  • AI criminals can now shoot while moving to revive you or trade a hostage
  • Changed Tab menu
    • The new method to restart heists and kick players.
  • Updated Game UI Elements
    • Preplanning
      • Every heist comes with intel named ‘Jade’s Plan’
      • You can now see every player’s ranks and titles
      • There’s a music option that completely disables music
    • Interaction
    • Heist results
    • Player & teammate stats
    • Tab menu
    • Objectives
      • Secondary objective text has been added
    • Highlighting
      • Selecting ‘Simple’ will mark icons above objects. ‘Full’ renders objects through walls
    • Assault
  • Updated Lobby UI Elements
    • New loading screen
    • Main menu
    • Credits
    • Settings
    • Leaderboards
    • Achievements
    • Infamy
      • New sequence and icons
    • Store
    • Lobby creation
    • Teleport screen
    • Inventory
      • New stat display
  • Changed every sight’s stats
  • Changed every silencer’s stats
  • Changed every armor’s stats
  • Changed every weapon’s stats
  • Changed police spawn limits and spawngroups
  • Changed police health, now difficulty-dependent
  • Changed police damage between various police types and weapons
  • Optimized Shadow Raid (hopefully)
  • Fixed a long-time bug involving being released from custody
  • Fixed an invisible wall bug on Gift Factory that wouldn’t allow players to kill snipers
  • Fixed out of bounds glitch in Nightclub
  • Fixed particle emitters still showing if the gun is using a silencer
  • Fixed not being able to lockpick the safes in Jewelry Shop
  • Fixed not being able to lockpick the safe in Black Friday
  • Fixed not being able to lockpick the safes in Nightclub
  • Fixed not being able to lockpick the safes in R&B Bank
  • Fixed not being able to lockpick the safe in RO Bank
  • Police cars automatically stop after 30 seconds, so if they are stuck you won’t hear the sirens the whole time
  • Fixed infinite convert bug on Haunted Forest
  • Fixed various chat bugs
  • Fixed Armed and Dangerous (Aced) skill
  • Fixed issue of guards moving in a square-like pattern when alertedhttps://pbs.twimg.com/media/Efy2aruU0AANp8H?format=jpg&name=900x900
  • Fixed RPG-7 animation
  • Made sniper and shotgun knockback waaaay less extreme
  • Fixed Jewelry Store legitimate speedruns being invalid
  • Fixed the issue of collecting multiple snowballs at once in Gift Factory due to high ping
  • Removed bullet tracers
  • Removed weapon inspection
  • Removed smoke from bullet impacts
  • Bag XP removed
  • x2 Weekend XP removed
    • Replaced with a generic event bonus XP system

https://www.roblox.com/games/21532277/Notoriety-Skins

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