NPC falling over when close to a player

As simple as the title says, I appear to have fixed this in the game I copied over and had this functionality before.

Player interacts with a serversided network humanoid and the server npc just plops and falls over, obviously unanchored which is intended.
I don’t even mean it like that, if a player comes near the serversided npc mind you :setnetworkowner(nil) is going on, they plop over, this has been a issue in the past, It probably was already asked on here but my search terms are poop.

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  1. Check Anchoring: Ensure the NPC is anchored correctly.
  2. Manage Network Ownership: Verify correct use of :SetNetworkOwner(nil).
  3. Review Physics: Ensure NPC physics and interactions are set up properly.
  4. Add Debug Logs: Use logs to track NPC behavior changes.
  5. Test Thoroughly: Test NPC behavior in various scenarios.

I’ve attached a video to showcase how this works.
Both the rigs are the same albeit rig #1 (appearance in video)
has 7 extra heads for his ‘chewing’ animation which are welded nonetheless like the secondary head would be.

Of course it is SCP-096.
I don’t know why hipheight would be the problem as I’ve made his hipheight on the other rig way higher way lower and no effect.

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