As simple as the title says, I appear to have fixed this in the game I copied over and had this functionality before.
Player interacts with a serversided network humanoid and the server npc just plops and falls over, obviously unanchored which is intended.
I don’t even mean it like that, if a player comes near the serversided npc mind you :setnetworkowner(nil) is going on, they plop over, this has been a issue in the past, It probably was already asked on here but my search terms are poop.
I’ve attached a video to showcase how this works.
Both the rigs are the same albeit rig #1 (appearance in video)
has 7 extra heads for his ‘chewing’ animation which are welded nonetheless like the secondary head would be.
Of course it is SCP-096.
I don’t know why hipheight would be the problem as I’ve made his hipheight on the other rig way higher way lower and no effect.