I am not quite sure what category this goes into and Instead of yelling your socks of at me, kindly tell me If I got anything wrong.
This links back to my other post. NPC falling over when close to a player
Recently I duplicated the game and messed about in my settings in workspace, StreamingEnabled seems to cause this weird behaviour as when I turned it off (it’s turned of in my original game) the humanoid stays put. Its in the name streamingenabled but this is really annoying to have to deal with.
Just thought I’d put it out there.
Workspace → StreamingEnabled = OFF = expected behaviour, don’t fall over.
→ StreamingEnalbed == ON = Un-exepected, NPC falls over when client comes into contact.
Please tell me if anything is wrong just wanted to report what I believe to be a bug.