Working upon a passion project recently, I managed to implement a feature which allowed the loading of the ‘Accessory’ thumbnail from the ID provided to the server - and then given back to the client.
However, this method only works when the hat ID is specifically sent to the client, and loaded in using the Thumbnail Content ID - not when the player joins, and the accessories have already loaded in.
I’m aware that you cannot receive the Accessory ID from the loaded accessories themselves - so I went about researching if you could take the IDs from the Humanoid Description.
After some trial and error, I realised you could load the Humanoid Description’s multiple IDs as a print function (Except now I’ve forgotten it ) and was wondering if you could cycle the asset -accessory- IDs.
This is what I have achieved via recieving the IDs themselves - yet I’d find it preferable to recieve the Player’s hat thumbnails also!
If there’s no way to do this, please inform me!
The issue I’m trying to solve is the possibility of obtaining the Hat ID’s from the player themselves - from the humanoid description as there is no other way of obtaining the accessory IDs.
I actually used that URL while attempting to load the thumbnails - however - it doesn’t work with the MeshID, and there’s no other way to receive the hat which I personally know of -