I’m using AlignPosition to make a Part follow the player’s HumanoidRootPart. It works fine, for the most part, however, some odd behaviour occurs whenever the player jumps backwards or to the side while shift-locked as seen in the streamable below.
so i just tried manually putting attachments on my character in game and it works perfectly fine. I put one attachment in the HumanoidRootPart and the other is on a random Part.
did this with position and orientation both set to RigidityEnabled
could you show us the Explorer with the part you are attaching, the character, and the attachments?
I think this might be a problem with Roblox’s humanoid system not the alignposition
what I think is happening within the frame the character is rotating then the attachment moves
then the align position tries to align the position
then the humanoid system rotates the character back
Is that the only script in the game? If it is id say maybe try swapping the attachment0 and 1 values see if that yeilds any new results. Highly unlikely this will fix though
I tried his example and it’s the exact same issue. Even with RigidityEnabled you can see the part shifts slightly away from its intended position whilst jumping and strafing.
What issue are you experiencing? Im playing the exact game you sent and it works perfecly fine. The box is exactly where it should be. Even when i spin like crazy and jump