make sure to have
shift lock turned on and press shift to lock the camera
If there’s no way to fix this, I’m open to any other ways you could recommend to make a part follow a player
It only happens when shiftlock is on, it works perfectly fine when it’s not
I see what you guys are talking about now
you could set the alignposition to one attachment mode and then update the position in heartbeat
Roblox bug fixed.rbxl (35.8 KB)
local character = script.Parent
local part = game.ReplicatedStorage.Part:Clone()
part.Parent = workspace
game:GetService("RunService").Heartbeat:Connect(function(deltaTime)
part.AlignPosition.Position = (character:GetPivot() * CFrame.new(-6, 0, -5)).Position
end)
The issue is with Humanoid’s AutoRotate property. Disabling fixes the issue. You can try adding a script that make sthe char face the direction of the camera
This seemed to do the trick, only issue is the same behavior occurs with AlignOrientation, but I’ll apply the same thing here and see if that works. Thank you very much.
yup you would have to also do the same for AlignOrientation set it to one attachment mode and set the cframe in the heartbeat event
would be nice if roblox staff see this bug and change the humanoid to rotate the character back to the correct orientation before things like AlignPosition and AlignOrientation do there thing