[OLD] Getting Over It Hammer Physics in ROBLOX (No-Collisions Yet)

Hey, as requested, I have made a free model of the hammer physics in this post: "Getting Over It" hammer physics in ROBLOX

I’ve since finished it but some of you asked me to kindly publish it as a free model since apparently no one else has figured this out (?)

Well, I’ve taken my time and remade the whole module as i’ve lost that game long ago and didn’t have a backup scheme, and I’ve recreated the hammer physics as a free model, which can be found here: Getting Over It Hammer Physics (No-Collisions) - Roblox
Enjoy!

This is totally free and you do not need to credit me if you’re using it, but it would be highly appreciated and it would mean a LOT to me
as I’ve spent the past 2 days halting my other projects and working on this. But again, It’s a free model so I can’t force you to.

Any bugs feel free to tell me about it.

Including a small tutorial here:
All you have to do is put these 2 scripts in StarterPlayer.StarterPlayerScripts
obraz_2022-07-25_121913692
And make sure to enable them afterwards:
obraz_2022-07-25_121955338

8 Likes

Hey could you explain how to make this work as every time i move the mouse the hammer isint there?

1 Like

did you read the script named “READ ME” inside the model?

edit:
obraz_2022-07-25_121713635
it should look like this

For me it also doesnt look like that.

I did everything correct such as enabling the local scripts in starterplayerscripts.

I’ve read the code and i cant find anything

local CLIENT_FUNC = {}

CLIENT_FUNC.initCam = function(wc)
	
	if not wc.CameraType == Enum.CameraType.Scriptable then -- Error here
		
		wc.CameraType = Enum.CameraType.Scriptable
		wc.CFrame = workspace.GettingOverIt.MainModel.Cam.CFrame
		
	else
		
		wc.CFrame = workspace.GettingOverIt.MainModel.Cam.CFrame
		
	end
	
	
end

CLIENT_FUNC.createMousePos = function(player, mouse)
	
	local c = Instance.new("Part", workspace.GettingOverIt.MainModel)
	c.Name = "MousePos"
	c.Size = Vector3.new(.5,.5,.5)
	c.Color = Color3.fromRGB(255, 0, 255)
	c.Material = Enum.Material.Neon
	c.Anchored = true
	c.CanCollide = false
	
	return c
	
end

return CLIENT_FUNC

Nothing in the output.

1 Like

Same. Something wrong with the code.

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Its weird, the issue is that the axe is attached to the camera not the block, i am too lazy to fix it or look into it but i might soon enough.

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Yeah, I struggled a lot with this back then. I should remake it sometime.
Sorry for the inconvenience but I also felt rushed to post this and didn’t even feel like posting it in the first place.

1 Like

So does this one currently work or no?

1 Like