i had a very similar problem with my meshes and for my case it was a weight map issue.
but in your case it might be something different.
i suggest looking into the models topology? its just wild a guess but its better than nothing
I think ur trying to make like a soft body effect on your model. try to not to place your bones likes ur rigging a character, instead Im thinking something like this. Just a thought, not sure tho.
this used to be the case, my game’s model’s animations werent overwritten by the smartbones but now they are for some reason… im trying to find a fix desperately, do you ahve any ideas???
Cool game! Im not sure if there is a problem in those videos(?), if anything, it doesnt look bad at all and personally, I would rather have the SmartBones overwrite the animations. Everything already looks natural.But if you insist on doing something about it, the only thing I could tell you is to reverse engineer or look into the SmartBone code and change/add some things in there. Like a toggle or something. If I recall correctly, there is a function that resets the bones transformation. Not sure if it can be communicated with 3rd-party scripts though.
It’s not a SmartBone error but a model error. The only reason I see is that some of the bones are connected. Not in blender but in Roblox.
I’ve had this happen to me for my first capes and models when I tested the module. I’m no modeler nor that good at Blender, but I do learn fast. I fixed this error by selecting the model in Blender then clicking: Object > Convert > Mesh
I can’t tell you exactly why this helps, but it did for me. When I tried to use SmartBone on some Roblox catalog items it would somehow connect the bones and stretch the model weirdly or collapse it. It’s either this or it could be something with gravity settings. Good luck
Yooooo figured out the issue!!! I think… after making like a 100 different rigs for the same character I found out what was causing the problem.
It seems like if a bone has more than 2 child bones the collapsing effect takes place. So to get around the issue I made it so I add an extra bone everytime I want to branch out.
tyty! but the thing is the model/smartbone isnt the issue, those two videos are all from the same exact save file… idk why it broke suddenly but im trying to get it back to the before. I assume its probably an update roblox made but either way i need it back to before PLEASE GAWD
I still get this error despite having this included in the WaitForChildOfClassFunction, I’ve tried breaking the loop when the timeOut is exceeded too but it hasn’t changed anything.
Edit: Swapped to smartbone 2 after finding out it was released and all errors involving the module are now gone. Ignore this!