SmartBone 2
Github
Releases
With the release of SmartBone 2 a lot of things have changed, not only with features but also the code base and UX, the biggest feature yet is Collisions! SmartBone 2 has full support for collision with colliders on any object with many different shapes.
You can find out more info in the documentation
Funnily enough its almost been a whole year since SmartBone 1 released, 343 days as of this post. I’ll do a quick run over what’s new.
- Support for animating root bones
- More realistic wind solver
- Support for global wind (MatchWorkspaceWind Attribute)
- More accurate and faster frustum culling (Large root parts now have correct culling)
- Detailed documentation and API
- Runtime debug UI (Debug Attribute)
- Cleaner code base
- Collision support
- More constraints (Distance and Spring)
- Helper plugins for setting up SmartBone objects and Colliders
Over the past 3 months a lot has been done and we are excited to finally share it with you! A few notes are that at the moment we don’t fully believe it’s production ready, there is definitely going to be bugs or oversights, this is more of an open testing so we can flesh out everything finish off any optimization and bug fixes.
There is a demo place which has colliders and over 170 SmartBone objects setup.
You can find the plugins here:
Collider Creator
SmartBone Editor
If you aren’t sure what SmartBone is at all then check out this post.
Thanks for supporting SmartBone and the development of SmartBone 2, we look forward to your feedback!
P.S. Huge thanks to @jake_4543 for working with me on making this a reality and @tyridge77 for supporting the development directly
If you’d like to support us and the future development of SmartBone, you can send Robux donations here or direct currency donations here