One-click Collaborate in Studio [Beta]

It would help groups with multiple games significantly if you enabled the ability to give edit access to specific players in the group rather than only being able to give edit access to entire roles. Currently if you only want to give one person edit access to an experience, you have to create an entirely new role for them, which is a bit ridiculous.

I would like to be able to have a singular “Developer” role that does not have edit access by default, and then give individuals edit access to the games that they are supposed to work on.

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Please add some sort of perms feature for Team Create!

The new updates are nice but a collaborator can still access everything download the game/assets. This limits the proper usage of Team Create a lot. It pushes us to use external collaboration tools. I personally don’t add people to Team Create anymore because of this.

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This is a great feature, it makes it much easier for new developers to quickly get together with their friends, and it also makes managing existing teams much easier.

However, we’re still really missing the ability to give group roles edit access to personal games, and give multiple groups and roles edit access to any game. We used to have this feature, and it’d improve our workflow greatly if it was added back.

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Ooh! Can’t wait, Glad this new feature is being implemented!

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It would be helpful to features only one click Collaborate in Studio can be access to specific players for working on edit access tools, once they giving download game/assets, they will each only will access permission settings had been added easier for working many roles for working on access to play a one click Collaborate in Studio.

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Thanks for this, real time collaboration really is an important part of development workflow. While we’re still on this train though, i have to ask; Any plans on adding real time script editing? (Something like glitch or repl.it), i feel like this’d help a lot and would be way better than the current draft system.

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Adding collaborators has always been confusing to me. I’m glad it’s been simplified!
The button placement is odd. I’d expect it to be under the ‘file’ dropdown menu

Wow! This function is great! Because before we was had to go to settings>manage>add people now is one click! Ty for that!

I hope groups will get a extra permission option for roles for management this. As currently only the owner of the group can do this. Meaning I need to keep switching from account to update those permissions.

Its stands out too much, make the button more dimmer.

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Okay. I feel this is completely unnecessary. They could have been working on something much cooler, but they are working on shortcut to permissions manager which usually takes only two clicks to get to. Game Settings>Permissions. I really don’t see the point.

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Wow very cool update for beginners who want it simple!

Please can we have a feature for only certain devs to be able to access scripts and certain devs to be access to building :grin:

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That’s very pleasant! Always was a bit too complicated having to go to the permissions tab every time from game settings.

However, could you please make the collaborative-editing feature off by default?
It’s very irritating having to commit scripts when I am by myself, and to disable the settings every time, having to restart Studio.

Overall that is a very nice beta feature that I hope will roll out soon!

Huge thanks for the engineers that made it possible :clap::clap:

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Can we get it so non-owners can edit collaborators in group experiences? I don’t actually know, but the owner of a group i’m in told me it’s not possible. The devs can’t hold a testing session for any games unless the owner is there to change the permissions for the testers- and, he’s not always there to end it either.

Very cool! I don’t personally use team create that much as I’m mostly solo, but very useful for when I’m doing group project’s.

Bad point: Co-creator can ban creator by adding Ultimate trolling GuI from MarketPlace

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Yes, I would like to expand upon this issue. Roblox needs to create some kind of system which logs in hidden metadata where certain objects and attributes originated from in order to prevent the false bans attributed to rogue developers inserting non-TOS abiding content into group and collaboration games. Although the identifier to show scripts in inserted models is good, there should be an option to automatically delete them to make the process easier for users who are new to studio and don’t know how to find and delete these scripts.

Same goes to chat exploit that was used in crosswoods.

Hi! I think that after the update the tabs became inactive, I am the owner of the group. Who knows why this happened?

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