Open Flood Test+

Hello, Everybody!

I come today with a open source game that is based off Open Flood Test (By: ForbiddenJ) with some modifications to the game like ziplines (thanks Rted_Roblox3). This also can use timelines v1 (Thank you crazyblox!!! :smiley: ) if you want to use this here is the link! Open Flood Test+

Thank you :smiley: and have a good day!!!

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If you are looking for the original here is the link Open Flood Test

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NEW UPDATE!!!

V2.0.1
Just added the beam button locators!!!

Another Update!

V2.1.0
— Added attribute Speed for ziplines
— Added attribute ZipColor for ziplines
— Redone sliding script

Would it be possible to have the button locator use BasePart instead? There’s some issues I’ve noticed with using Beams that BasePart could mitigate.

The big thing I’ve noticed is that Beams do not appear above other parts, whereas the locator in the main Flood Escape 2 does.


I’ve also noticed that the locator beam becomes either barely visible or not visible at all when facing it from a straight up view, this could be due to FaceCamera not being enabled.

One of the locator beam attachments is also not centered with the player’s HumanoidRootPart.

Hello! Thank you for bring up with the issues I will be trying to fix it!! :smiley:

— v2.2.0 - 12/17/2023 —
— Redone button locators (again)
— Thank you @hiim_cyriss for telling me about this or I would prob never had fixed this lol

HI, what does this do?

It’s a open source kinda remake of this game called fe2 (flood escape 2)

NEW UPDATE!!!
— v2.4.0 - 1/1/2023 ----
— Happy new year everyone!!
— Added Attribute to zipline Active
— Added Attribute to zipline AddEnd
— Added Attribute to zipline EndColor
— Added Attribute to zipline ZipColor
— Added Attribute to zipline ZipESize
— Added Attribute to zipline ZipEtrans
— Added Attribute to zipline ZipMat
— Added Attribute to zipline ZipSsize
— Added Attribute to zipline ZipTrans
— Added Attribute to zipline CanJump
— Added Boosting/intensity system (working on a lock system if you don’t like intensity system!)
— Redone GUI (only bottom gui)!
— Next Update will have hopefully a full gui redone and a shop!

Not to necropost, But this game kinda looks undetailed

I mean, what is THAT GUI!?!?, i could try improving it in an hour or so

lol I haven’t updated the game in months so okay ig

it does say test, so im assuming it just exists to test map concepts

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Hi, are you adding the shop?

Also is there a way of closing the ‘Game Menu’ once you select something there seems to be no easy way of closing the UI / GUI… how about a red X on each one to close it?

Thanks

Prob not I really don’t have the motivation to work on this game. Sorry