The system isn’t compatible with r6.
It’s a great system, but it’s lacking a lot of customisation and accessibility. The ability to add code when the weapon is equipped/unequipped to fix the holstering issues for example, would be a massive help. I look forwards to seeing the progress of this though.
I developed the entire system on a Mac.
WAIT WHAT!?!? So I need the plugin? (I have tested the plugin and it worked for my mac without downloading the file)
And also I make a game test with AMS:
https://www.roblox.com/games/8535927347/top-secret-testing-game
And also it will release soon
Thank you for this resource! I was looking for a more advanced melee combat system to use in my game than the default sword script. I’m glad I found this! Keep up the good work.
v0.5.1
pre-release - This version has not been fully tested.
Fixes a major crashing issue & adds an anti-team kill option.
Notice:
Make sure to update your plugin before clicking setup again to load in the new scripts. If you already setup your animations copy the ids from the OLD_Config (created when you click setup on a game which already has AMS) into the new config. If you made any changes to the core AMS-scripts they will be overridden by the update.
Try adding a damage settings for each swords, bows, spears. To config the damage, there should be a module script for each weapons (except for shield). Try add this in the next update.
Edit: Try adding instant kill setting, also a sound effect when hit.
Anyone know how to make this damage npcs?
I’m not that experienced with lua…
amazing, its a great system for PVP games nowadays hope you do a advanced weapon (gun) system
how can i get the “middleware” system to do something like this?
There is Already ACS for that, just look it up. it even has a medical system in it too.
I mean a TPS/OTS type one, ACS is fps.
Wolfenchan guns then. Thats Fps and tps.
a open sourced OTS system
I dont want the outdated one.
Oh ok. There is this open source ots system but it hasnt been updated since january
[ OPEN-SOURCE ] OTS Gun System [ NO LONGER UPDATED ] - Resources / Community Resources - DevForum | Roblox
This is a Camera stuck OTS system + its outdated
You could try tweaking it to your preferences since its open source.
Hello!
Thanks so much for this system, greatly appreciated!
A couple features that I would love to be added would be these:
- NPC Damage toggle.
- Arrows can Go through CanCollide objects
Other than that, thanks again!
v0.6.0
pre-release - This version has not been fully tested. If you find any bugs let me know.
Description:
- Adds ability for weapons to have different damages. Check the config.
MeleeDamage = {
-- ToolName = { MinDamage, MaxDamage }
Kopis = { 20, 40 },
Dory = { 20, 40 },
},
RangedDamage = {
-- ToolName = MaxDamage
Bow = 40,
Dory = 100,
},
- Weapons can damage npcs as they are now based on damaging humanoids rather than players.
- Fixes team kill not working for ranged weapons.
- For those looking to make a kill/death leaderboard “Kills” and “Deaths” are added as attributes under the player instance which can be tracked.
- Created config element StunForNpcs to disable stunning only for npcs.
Notice
Make sure to update your plugin before clicking setup again to load in the new scripts. If you already setup your animations copy the ids from the OLD_Config (created when you click setup on a game which already has AMS) into the new config. If you made any changes to the core AMS-scripts they will be overridden by the update.
AMS does not work well with AnimationWeightedBlendFix. It is recommended to disable it.