Introducing DialogService, my first module designed to benefit developers.
The main reason why I made this was because with the Dialog instance, console support was broken for dialog bubbles, meaning that dialog support wasn’t easy for console, and I wanted something with more flexibility, something that can be activated by anything.
So I made DialogService, a flexible way for easy, scriptable dialog.
With DialogService, you’ll be easily able to script dialog with choices (completely optional)
And plus, this is open-source, meaning that you can do anything! Dissect it, fork it, contribute to it, anything! (That is allowed under the GPL-3.0 license.)
Here is a demonstration:
How to install:
Method 1: Free Model
Creator Store Page
Method 2: Local File
Go to the GitHub page and download the latest beta from the Releases page.
The GitHub readme has documentation for both scripters and UI designers.
Roadmap
Method: DialogService:GetUserInfoByID()
Easily make back-to-back conversations with the player and NPC plus NPCs that can dynamically update with a player’s profile.
(Expected in Beta #2 (v0-beta.2))
Method: DialogService:UpdateTextInDialog()
Create basic text animations and more without calling ShowDialog().
(Expected in Beta #2 (v0-beta.2))
Method: DialogService:SetCameraPosition()
Easily create more immersive dialogue perspectives and dialogue-animatic hybrids.
(Expected in Beta #2 or #3 (v0-beta.2 or .3))