i have played shipwrecked 64 and really liked the idea of the game emulating old graphics (along with the whole scary thing pops out from the black bars idea) and by complete coincidence, my game shares the same concept as shipwrecked (game turns terrifying after you beat it. i swear i didn’t know about that game when i first had this concept, hell, it came to me in a dream)
it’s not perfect by any means but i think it does the job fairly well.
Nerd yapping on how i did this
to emulate this, i have added an image of black bars so it is consistent on different screen sizes, making the game look as if it’s in 4:3. then i added some static effects by changing the image every RenderStepped tick since i am not spending two thousand robux for this. Then i added this image
to simulate scanlines.
i had to write code for an imagelabel to follow the mouse icon to make the mouse so the icon doesn’t change when you hover over buttons, and there are 2 invisible buttons where each black bar is, so when the mouse hovers over one it will change the icon via MouseEnter.
i also decided to cap fps at 30 (this will be toggleable) to sell it a bit more